Author Topic: Get the distance from the object a player is looking at (Client-sided)  (Read 2412 times)

I want to determine the XYZ point of a player from the client-sided, not all of this aimbot stuff (although all that code is useful).
So is it impossible?

Edit: In regards to your edit, you can get your own players position easily. Something like serverConnection.getPosition() will work fine.

You cannot get any other players position without external programs, period. There is no way to do it. Any and all methods discovered have been patched.

You cannot get any other players position without external programs, period. There is no way to do it. Any and all methods discovered have been patched.
If the player is holding a weapon, can you get the coordinates of it?

You cannot get any other players position without external programs, period. There is no way to do it. Any and all methods discovered have been patched.
wrong

I know this is kind of unrelated, but how do you play a sound client-sidedly?

I know this is kind of unrelated, but how do you play a sound client-sidedly?

alxPlay(AudioProfile);

wrong
If your refering to the method where you create something else etc, then it has been patched. Although i wont go into details of it incase theres workarounds for it.

If your refering to the method where you create something else etc, then it has been patched. Although i wont go into details of it incase theres workarounds for it.
There are workarounds for it.

So I guess there's no way to determine if a player is within a certain distance.

You cannot get any other players position without external programs, period. There is no way to do it. Any and all methods discovered have been patched.
Are you sure? I could have swore there was like a .getPosition() I was using and it worked completely fine???

Are you sure? I could have swore there was like a .getPosition() I was using and it worked completely fine???
That is disabled on the client side, .position is also.

The only way to get the other players positions is to read them from the memory using an external program.
But that is against the terms of service for Blockland, so unless you want to get your key revoked, don't look for ways to get people position

That is disabled on the client side, .position is also.

You're not doing it right.

You're not doing it right.
This isn't a productive thread of discussion

Any and all methods discovered have been patched.

This is incorrect. However, when not used for aimbots or other bullstuff things (AHEM NEXUS, I'M LOOKING AT SKYEYE), it can be quite useful for things like client-sided terrain generation for multiple players (AHEM NEXUS, I'M LOOKING AT TERRAGEN).