Author Topic: Tell if a client has RTB?  (Read 1833 times)

If both the server and client have RTB, how can you tell? There's no ::hasRTB() or anything, is there any way by default to tell?


%client.hasrtb
i'm inclined to believe that this may not be the best solution depending on the circumstances, since i'm guessing that requires RTB to be enabled on the server

i think that RTB adds an extra argument to the connect arguments function (w/e it's called) if you couldn't rely on having RTB enabled

that may be either outdated or false though


i think that RTB adds an extra argument to the connect arguments function (w/e it's called) if you couldn't rely on having RTB enabled

that may be either outdated or false though
It's still true.
Code: (RTB) [Select]
   function GameConnection::setConnectArgs(%a,%b,%c,%d,%e,%f,%g,%h,%i,%j,%k,%l,%m,%n,%o,%p)
   {
      Parent::setConnectArgs(%a,%b,%c,%d,%e,%f,$RTB::Version,%h,%i,%j,%k,%l,%m,%n,%o,%p);
   }

If %client.hasRTB is true, they have RTB.

If %client.hasRTB is true, they have RTB.
But I already posted that!

But I already posted that!

I was re-stating it because there was confusion below your post.