Author Topic: Roll to Hit - vREBIRTH [GAME IS NOW ACTIVE]  (Read 8126 times)

Roll to make scratches mean the room it's next to makes every Roll successful no matter what


CharlesSpeaking rolls a four
then i'll remain here as an essence of chests

and the team will be lured to the chests

for this turn make my team find 20 chests

hoahaohaohohaoa

A loud thud of about 20 heavy thing is heard by everyone. It may be in another room depending on where you go.

SirLancelot7 rolled a five
I choose the right chest!

The right chest reappears in front of the door and you open it.

Inside is a...

HX 2 C Colbalt Tsunami!

SirLancelot7 has gained one HX 2 C Cobalt Tsunami (weapon)
« Last Edit: October 17, 2013, 05:07:45 PM by KillerCop311 »


Roll to make the text actually readable i cant forgetin read what they got

And then roll to roll the thing i said earlier

Shell rolled a four
Roll to make the text actually readable i cant forgetin read what they got

It said: HX 2 C Colbalt Tsunami
« Last Edit: October 17, 2013, 05:14:17 PM by KillerCop311 »


Demopan? rolled a two
Roll to find a weapon

Your wish goes unheeded.

Go back to the first room, and try to destroy the wall somehow where the scribbles were on the map.



SirLancelot 7 rolled a four, The Big Bad Jellyfish rolled a five

Go back to the first room, and try to destroy the wall somehow where the scribbles were on the map.
Roll to assist Jellyfish

You both walk back to the previous room, and combining your powers, you somehow manage to Hadouken the wall, causing it to burst open.

Inside the small room is a red chest, although at the lock area appears to be a slightly noticable red. There is a hole behind the chest with red dust.

Demopan? rolls a six
Again :S

You get a metal bat, but it bonks you on the head. -5 HP
« Last Edit: October 17, 2013, 05:32:58 PM by KillerCop311 »



Have Jellyfish's back while he opens the chest