Author Topic: How to blind a player?  (Read 1492 times)

I know of player.setWhiteout(1); but its a little too short for me.

I have seen completely black screens in blink mods and the prop hunt server.

You could either spawn a bunch of particles on the player's head or but a static shape in front of the player.

You could either spawn a bunch of particles on the player's head or but a static shape in front of the player.
Both of those are unconventional and likely to glitch out. What happens if the player moves?
I think you should use the viginette but intensify it so much it covers the screen completely. (if that is possible)

Also, someone get subpixel in here.

Also, someone get subpixel in here.
He got banned for a week for stuffposting...

He got banned for a week for stuffposting...
link please

uhhhhh

you could fire "Magic Darkness" projectiles at players
or projectiles from the "Eye-Rape gun"

You could make a "custom hat" that is a black square over the player's face.

link please

uhhhhh

you could fire "Magic Darkness" projectiles at players
or projectiles from the "Eye-Rape gun"

His profile says it...


And this is the post he was banned for.




Look at that picture of the extremely crappy car in the op and notice how his post was perfectly fine, just a little rude.

Are there really no better options than just putting something in front of their face .-.

Does increasing the number (ie, setWhiteOut(2);) increase the time?

or looping it constantly on them?

Does increasing the number (ie, setWhiteOut(2);) increase the time?

It takes vals from 0.0 to 1.0. I tried putting large numbers and it was the same as 1.

or looping it constantly on them?

I may try that.