Poll

Which one is more fitting to the new SNES styled music, and adds more to the old school vibe?

#TEAMPLASTIWARE - Outlines?
21 (50%)
#TEAMELECTRK - No outlines?
21 (50%)

Total Members Voted: 42

Author Topic: [Game Project] Dism - ???  (Read 36544 times)

what are you talking about he made it 100% better

how about you guys contribute




Quote
still wip, feels too fast at the end lol
« Last Edit: November 09, 2013, 03:07:20 PM by Cybertails1998 »

ive actually decided the original talksprite works the best (other than a headshot of just the character sprite but it looks lazier) because it fits in with the style, and, no other result has worked well. (we're sure as hell not using homestuck talksprites - sorry.)

ive actually decided the original talksprite works the best (other than a headshot of just the character sprite but it looks lazier) because it fits in with the style, and, no other result has worked well. (we're sure as hell not using homestuck talksprites - sorry.)
yeeeahh I don't think the homestuck sprites would work, and I for sure liked the first drawing style

it was gonna be like something you'd see in adventure time. I'm still looking for other ways to do it, but if we find absolutely nothing, we'll use the old ones.

also I updated op with one more gameplay picture
« Last Edit: November 09, 2013, 07:21:44 PM by Zay »

Here is a list of people currently working on Dism. Listed in order of control.

• Zay
• .:FancyPants:.
• *FaceDavid*
• Master Blaster
• Cybertails 1998

sort by ego mode activate

sort by ego mode activate
but......... zay is literally............. the developer.................... ... wHo devised the original concept and idea of the game...... and programmed and made most of the art ..

sort by ego mode activate
I said control, not talent. And by control I mean control over changing or monitoring the project. Which is true because I so far have been the only one to actually work on building the game itself, and Fancy helped out with pixel art animation, game ideas, and contributed to the story a bit. FaceDavid and the rest of our companions are friends who work with us in the same project with equal talent, but have contributed to the project in different amounts.


I made a few Dism character drawings a while ago, so I thought I'd post em here


Dr. Walker


Isaac


Danny


Erik


Liz

Some of the characters look pretty badly drawn, but that's because I was going more for what they look like, rather than quality

EDIT:

whipped up Kurt in a few minutes, forgot him.

« Last Edit: November 20, 2013, 08:00:36 PM by Zay »

With a little fine tuning and vectoring that art style would be awesome.

With a little fine tuning and vectoring that art style would be awesome.

zay sent me a drawing and I vectored this stuff up the wazoo

looks pretty nice i'd say


zay sent me a drawing and I vectored this stuff up the wazoo

looks pretty nice i'd say
here's the original if anyone would want to see it
 

holy stuff this looks promising
Keep up the good work, guys! :D


thanks guys, we'll keep working on this

also this is what the talksprites could look like in the game


kurt so silly



aand I edited the punching sprites and made Ansridge (the land he's in) look better

Are those talk bubbles dynamic or do they require an image for each one?