Author Topic: v9 Snippet  (Read 22053 times)

It was probably done in a similar way to the Trap Bricks - on a timer or event a "control object" for the brick/trap/whatever spawns a projectile with the given velocity. Except this has more directions for the projectile to go and choosable events.

Will the code for this be released so we can make our own events and possibly new options for it?
« Last Edit: November 03, 2007, 05:18:14 AM by Space Guy »

This is awesome. I can not wait tell it comes out. I have been waiting for something like this. I have also been waiting for the tank. I think before I have seen you testing triggers that will hopefully be in the update. Blockland, in a short amount of time, is going to be Epic. I like how its more realistic from RTB and TBM in some ways. When I tryed both of then, they sucked.

Bottom line:
Cannot wait for next update.

Will the code for this be released so we can make our own events and possibly new options for it?
Do want! An example script on how to make an event/trigger would be great too.

Can you say artillery? Maybe I'll make one of the contracts from Mercenaries  :cookieMonster: .

Will the code for this be released so we can make our own events and possibly new options for it?
Do want! An example script on how to make an event/trigger would be great too.
FIRE THE GAY PIRATES!

Updated Duplicator + 9-Barrel Artillery = :cookieMonster: ??

Badspot

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Will the code for this be released so we can make our own events and possibly new options for it?

Adding your own input and output events is really easy, you don't need the code for it because everything is registered.  Output events are registered with a single function call, then your function is in the event system and you can do whatever you want with it.  For input events, you have to do a little bit of extra work to set up the targets but it's only a few lines. 

I cannot wait to try this...

I CANNOT WAIT!

Turreted tanks and now crazy siege bricks?

So awesome! I can't wait for this to come out.

Would you be able to use the Event System to create bricks that move/fade away for like doors?


Ok, now I really cant wait.


Can the event system allow a brick to trigger itself, say if touch activated a mine to detonate it.

There was the "Goomba" in Badspot's server which killed itself when you jumped on it.