Author Topic: CreeRPG | RolePlay Server | Coming Soon  (Read 1614 times)

Yes I am coding / eventing most of it. No one seems to help code but if you could find someone I would be very thankful! Also, we are building are own map, I'll upload pictures later.
I can help with coding and eventing if you want.

I might be slow since I am working on my RPG system as well (That was started a year ago, but it just kept getting more advanced)

I can help with coding and eventing if you want.

I might be slow since I am working on my RPG system as well (That was started a year ago, but it just kept getting more advanced)
Thanks! Right now what I really need is a dynamic damage system. just PM me code when its done.

lol i thought this was really funny actually. Nether just sounds generic i'd actually prefer some edgy wannabe JRPG name like The Agronox Void or something.
If you want I could change the name of it to something like that. Since no one likes the current name.

Thanks! Right now what I really need is a dynamic damage system. just PM me code when its done.
You need to explain to me of how it should work. I can't just make you one.

It has to work like this. There are two events. One that adds max health, and the other decreases max health. So sorta like packaging the damage system and making it work like that.

Seems like this belongs in Modification Discussion since it isn't anywhere near finished. Maybe Ephi can add it to his list of RPG failure predictions if/when he moves it.

It has to work like this. There are two events. One that adds max health, and the other decreases max health. So sorta like packaging the damage system and making it work like that.
I have no idea what you are talking about.

I know how to make it since I have my own, but what you are saying doesn't make any sense to me.

Could we just use yours and call it at that?


Ok :c

EDIT:

Could you atleast send me a working Dynamic Health / Damage system?
« Last Edit: October 24, 2013, 01:06:15 PM by xXDeadwolf456Xx »

I have no idea what you are talking about.

I know how to make it since I have my own, but what you are saying doesn't make any sense to me.
i don't see how what he said is confusing. instead of having playertypes like 100 health, 150 health, he wants it so that you can adjust the "max health" of someone using events. you would assign a maxhealth variable to the client and make it so it can be adjusted with events (it also has to save). he needs the damage function to be packaged so it works with the health system he has.

since you can't actually edit the datablock for the individual player, you can make it so it pretends that 100 health is 150 health and just fractions the damage dealt. or you could make it so it has another "health" variable that decreases instead, and when it reaches 0, you die.

i don't see how what he said is complicated at all.

-dat talk-
Ah.

The only thing I will need from you Dead, is the variable you made them have health checks, such as %client.RPGHealth, %client.RPGMaxHealth, etc.

%client.CreeRPGMaxHealth
%client.CreeRPGCurHealth






New Update: In the latest update of CreeRPG we are adding custom GUI's for almost everything! This does mean you will have to install a client but no worries! Its simple. We are including GUI's for shops, quests, and much more! Thanks for reading guys!
« Last Edit: October 27, 2013, 09:02:49 AM by xXDeadwolf456Xx »