Author Topic: Events Wanted  (Read 1091 times)

Okay, in a recent city build project, I discovered that it would be awesome for REAL real estate (as if it weren't real enough). A few other stuff too, but, meh, just asking, you don't NEED to help me after all. Just simply post how to do it!

-(VCE?) When clicking a door, it changes a centerprint message to the person's name. (Showing Ownership)
-(VCE?) Clicking on a brick gives a player points. (I think this can be done with basic player events...)


These should be in-game already, so I don't want to make this a request.

Thanks!-Game

Get the VCE manual fix. If you take the time to comprehend it (aka 5 minutes) then you could event this quite easily yourself.

Get the VCE manual fix. If you take the time to comprehend it (aka 5 minutes) then you could event this quite easily yourself.
I can't understand a thing in that.

can you host a server sometime after 1:00am eastern time? I need to do something else on blockland at that time anyway, so I could join and help you with it real quick before doing what I need to do

Couldn't you just type the VCE code here?

Couldn't you just type the VCE code here?
not without playing the game, I can't remember all that stuff. I fell asleep too early anyway
whenever I end up doing it I'll show you if needed. but I'm sure someone else will have helped by then

When should I start it?

When should I start it?
well, because of internet issues the connection is way too slow to do any game playing except between 1:00am and 6:00am. so if you were gonna do it then it would have to be in that timeframe. but don't worry about it. when I do the thing I need to do I'll look at it and tell you what you need to do for this stuff

if you want to display the player's name just do
Code: [Select]
onActivate -> Client -> Centerprint [<color:FFFFFFF><var:cl:name>] [3]That will display the player's name in white for three seconds.

Too add points to a player do
Code: [Select]
onActivate -> Client?(might be player) -> incScore [1]That will increase the player's score by one every time he clicks the brick.

To add a number to a variable do
Code: [Select]
onActiviate -> Client -> vceModVariable [Gold] [10]That will add 10 to the variable "Gold" every time he clicks it.

Hope this helps.

for the second one, there is an important difference between using player and using client
if you use the player variable, they will lose it when they die. so if you want their money to remain with them, even after death, you have to use the client option

Ok I'm no event genius here but
For the center print name, I think you could just do
Code: [Select]
onActivate > Client > Centerprint > [%1]Without needing vce

The rest by dark is good

Ok I'm no event genius here but
For the center print name, I think you could just do
Code: [Select]
onActivate > Client > Centerprint > [%1] Yup
Without needing vce

The rest by dark is good Nope

if you want to display the player's name just do
Code: [Select]
[onActivate] [Client] [Centerprint] [<color:[b]FFFFFF[/b]><var:cl:name>] [3]
That will display the player's name in white for three seconds.

To add points to a player do
Code: [Select]
[onActivate] [Client] [incScore] [1]
That will increase the player's score by one every time he clicks the brick.

To add a number to a variable do
Code: [Select]
[onActiviate] [Client] [VCE_ModVariable] [Gold] [b][Add][/b] [10]
That will add 10 to the variable "Gold" every time he clicks it.

Hope this helps.

But, I think OP wanted the name of the owner of the door, in which you do the following:
Code: [Select]
[0] [x] [0] [OnActivate] [Self] [VCE_ModVariable] [Own] [Set] [<var:cl:name>]
[1] [x] [0] [OnActivate] [Self] [ToggleEventEnabled] [0 1]
[2] [x] [0] [OnActivate] [Client] [Centerprint] [<color:ff00ff>Owner<color:ffffff>: <var:br:Own>] [3]

This would set a brick's variable to the player's name, and when someone clicks on that brick, the name of the original clicker is displayed.

wow, the hell formatting for bold.  God damn noedit in help...

Anything with the bold tags around it was meant to emphasize what was changed, it should NOT be included in the eventing.

wow, the hell formatting for bold.  God damn noedit in help...

Anything with the bold tags around it was meant to emphasize what was changed, it should NOT be included in the eventing.

Holy loving dammit I forgot about %1. I've used it hundreds of time before.

Holy loving dammit I forgot about %1. I've used it hundreds of time before.
And I forgeted up again. Wrong quote.