Blockland Forums
Home
Help
Login
Register
Blockland Forums
»
Blockland Forums
»
Modification Help
»
What is the closest thing to a structured data type in C++
« previous
next »
Print
Pages: [
1
]
Author
Topic: What is the closest thing to a structured data type in C++ (Read 635 times)
devildogelite
October 28, 2013, 12:55:39 AM
I'm looking through some stuff about torque and I'm wondering what would be similar to a structured data type in c++
Ad Bot
Advertisement
$trinick
October 28, 2013, 01:41:09 AM
A SimObject. While they're not that similar, you can use them as objects to store variables on similarly to how a struct works in C/C++. The good news is you don't have to define the variables that attach to it, you just make them up as you go.
devildogelite
October 28, 2013, 03:39:11 AM
Do you have any info on SimObjects that I could look at?
Zelothix
October 28, 2013, 05:59:23 AM
http://docs.garagegames.com/tge/official/content/documentation/Engine/Reference/classSimObject.html
Print
Pages: [
1
]
« previous
next »
Blockland Forums
»
Blockland Forums
»
Modification Help
»
What is the closest thing to a structured data type in C++