Author Topic: What is the closest thing to a structured data type in C++  (Read 635 times)

I'm looking through some stuff about torque and I'm wondering what would be similar to a structured data type in c++

A SimObject. While they're not that similar, you can use them as objects to store variables on similarly to how a struct works in C/C++. The good news is you don't have to define the variables that attach to it, you just make them up as you go.

Do you have any info on SimObjects that I could look at?