STORYLINEIt has been 20 years since the great demon was released upon Terra's continents. Humanity is on the brink of destruction as monsters roam the dead forests and dry wastelands and the survivours have taken refuge in the two remaining great cities, one in the cold Nors region in the north and another one in the southern region of Malycia. Among the people of those cities are those, who are called by hunting, treasure and adventure to explore these dead lands of what used to be the peaceful lands of Terra. They are often paid to find valuables left behind by refugees, or to raid monster nests near the cities. Sometimes they venture deeper into Terra, often with different purposes: Training for the next attack on the city, seeing their homeworld for one last time, or to find and destroy the source of the monsters.
CHARACTER CREATION
(thanks to Powerdag)
NAME:
CLASS: (specified below)
STARTER WEAPON: (specified below)
STARTING LOCATION: (south or north)
OTHER: (background and so on. Optional.)
CLASSESPALADIN: A very balanced class. His heavier armor and sword makes him an overall good fighter, but he has some skill with white magic aswell.
KNIGHT: A heavy class more focused around physical strenght. Wears heavy armor like the paladin and fights using either a lance or a hammer. The word "pain" is not in their vocabulary. Also they are really slow.
WHITE MAGE: A must have in larger parties, as their skills with white magic are unmatchable. They are physically weak, but are capable of defending themselves with either a staff or a bow.
BLACK MAGE: A magician class focused more on offensive spells, such as fireballs, thunderbolts and hurricanes. Like the white mages, they are physically weak, but can fight if they have to, either with a staff or a whip
MERCENARY: A full on physical class. They fight using either a longsword or an axe. Unlike knights, they have very light armor, allowing them to move quickly, even while wielding a gigantic weapon, but they are more vunerable, as they are very bad at parrying incoming attacks.
HUNTER: A survival expert and a master of long range combat. Using a bow, or sometimes a rapier, their agility is their strenght and they have mastered the art of dodging enemy attacks. Their armor is very light, which means when they get hit, they get hit really hard.
LOCATIONSNORS: A cold continent in the north. Nors is famous for their horse riders and tough warriors. The southern parts used to be farmlands, but ever since the monsters appeared, its nothing but ruins now.
FORRA: A continent in the northwest, that used to be full of lush forests and mountains. Now the forests are slowly dying as the monsters are burning and eating the trees away. A settlement of dwarves used to be somewhere there, but there has been no sign of life from there for quite a while.
MALYCIA: The southern region of Terra, that once was the greatest human nation. Now the flatlands and hills are full of nothing, but destroyed settlements and ruined temples.
SARS: A continent in the southeast, that is nothing, but dry desert and volcanoes. Orcs used to have settlements around Sars, but nothing has been heard from them ever since the monsters appeared.
BATTLE SYSTEM
Each character has 10 hitpoints. Each turn of the battle, you may decide wether you want to continue fighting or run. Each character has a single action during his turn, which can be a normal attack, using magic or an item. Different weapons deal different ammounts of damage to enemies. A standard iron sword deals around 4 damage to a non-armoured target, 3 damage to light armour and 1 damage to heavy armour. When a character wishes to attack, I roll a dice to determine the result:
1-2 = miss 3-5 = hit 6 = critical hit (150% damage)
Spells have a slightly different system:
1-2 = Failure 3= 50% damage hit 4-5 = 100% damage hit 6= 200% damage hit + user loses 1 hitpoint.
NEWSNew sprites! Check out page 8