Author Topic: Chrisbot6's Super Prop Hunt  (Read 5260 times)

additions
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- clue command (more powerful in larger maps)
- per-level rule config (custom blinding time etc)
- removing disguise on right click

not ingame yet:
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- prop color changing
- bot disguises
- blinded hunters cannot move
- small damage on hitting normal bricks
- limited clues

what about rotating your prop


not sure how to do that
I like not being able to rotate the prop. If you make it so that you can rotate the prop. It makes it so when you turn to look somewhere else your brick will start flashing white from where its replacing the brick over and over again all because you're looking in another direction.

not sure how to do that
As I have said I PM'd you if you needed help on this.

As I have said I PM'd you if you needed help on this.
I meant how I would execute it. I've already set the jet key as undisguise.

I meant how I would execute it. I've already set the jet key as undisguise.
Looking around...

I meant how I would execute it. I've already set the jet key as undisguise.
hold shift to look without turning the brick

Can you make dead people not talk to the hunters to tell them where the props are?

There's this starfish named !TrAviS!, who tells everybody where the props are hiding.
[img width=1000 height=562]http://oi40.tinypic.com/25s0qjm.jpg[img]
[img width=1000 height=562]http://oi40.tinypic.com/2lnahdy.jpg[img]
[img width=1000 height=562]http://oi41.tinypic.com/e5pwxx.jpg[img]
Banned, perma. not sure if chrisbot6 has done anything about it yet but I saw him today do it so, perma banned.

hold shift to look without turning the brick
Or just push one of the normal brick rotate keys to rotate it?

Or just push one of the normal brick rotate keys to rotate it?
oh yeah
this

You guys do know there was this horrible issue with looking around before where your brick would flash if you so much as moved your mouse. I'm not implementing any checks for just looking around.

I like not being able to rotate the prop. If you make it so that you can rotate the prop. It makes it so when you turn to look somewhere else your brick will start flashing white from where its replacing the brick over and over again all because you're looking in another direction.
what if there were a function where if you presseD button to rotate ghost brick it woulD rotate prop

ooh

what if there were a function where if you presseD button to rotate ghost brick it woulD rotate prop

ooh
I already suggested that above.

what if there were a function where if you presseD button to rotate ghost brick it woulD rotate prop

ooh
He capitalized the D's
It's got to be an arg