Author Topic: Chrisbot6's Super Prop Hunt  (Read 5240 times)

Super Prop Hunt

- Gameplay -
The Prop Hunt Gamemode was based off a mod by MARBLE MAN. It was converted into a full server mod by Zapk, but I've always thought a lot of additions could have been made. Since I have nothing else to do, I've since then taken the old mod under my wing and added a lot of new functionality as a result.

It's a fun game. One team disguise as bricks in the build - the other has to go find them and shoot them to bits. It's a bit brutal, but it's also very, very fun. Also, with the additions I've made, there's extras on top of the old game you probably know and love.

- Rules -
1. Do not spam the chat.
2. Do not exploit the map.
3. Hacking DLLs are banned, as are console based exploits to do with setfov() and forcing third person.
4. Have fun! (Anyone not having fun will be banned permanently)

- Levels -
We have made many levels - all of them are custom made for prop hunt. We use mainly default bricks with a few extra packs for props. The maps are mostly small - in the future, larger maps will load in if there are more players on the server. The levels rotate, so players don't get bored.

List:
  • Castle
  • Facechild's House
  • Mansion
  • Office

Last updated: November 5, 2013


We're entirely open to submissions! If you want to submit a level for the server, send me the save file and a couple screenshots via PM. If it's good enough, I'll try to put it in.

- Screenshots -








- Hosting-
The server is hosted by the RTB Dedicated Hosting service! They are really cheep and very good at what they do.
« Last Edit: November 06, 2013, 04:01:23 PM by chrisbot6 »

Could you detail what major changes have even made from the one Zapk made?

Could you detail what major changes have even made from the one Zapk made?
Code: [Select]
- added /clue command for finding what people are disguised as (but not where they are)
- added configuration for most aspects of the game
- added /removedisguise command
- added prop/player scaling
There's more to come. I'm experimenting with stuff right now.

Code: [Select]
- added /clue command for finding what people are disguised as (but not where they are)
- added configuration for most aspects of the game
- added /removedisguise command
- added prop/player scaling
There's more to come. I'm experimenting with stuff right now.
Instead of /removeDisguise you should just right click with the prop tool.

Instead of /removeDisguise you should just right click with the prop tool.
how?
« Last Edit: November 06, 2013, 11:08:00 AM by chrisbot6 »

i wish i knew how to code that.
are you saying you made a god damn trains mod and don't know how to do that

i wish i knew how to code that.
are you saying you made a god damn trains mod and don't know how to do that
Look at the bottom of the mod in the damage package...
Put that on Armor::OnTrigger

Can you make dead people not talk to the hunters to tell them where the props are?

There's this starfish named !TrAviS!, who tells everybody where the props are hiding.



Aw stuff ya, forget Travis. I better get on this too.






Time to get rid of Travis.

- added /clue command for finding what people are disguised as (but not where they are)
Wait how is that new?
/who



By the way, thanks for inspiring me to continue with the mod. I'll add the right-click-to-remove-disguise functionality right now added, the hunter box is complete.
« Last Edit: November 06, 2013, 12:37:31 AM by Subpixel »

Also to add to Cca/Aduioa, Travis was dumb enough to say "You can't ban me when I quit!" then he quitted.

If RTB was up... ugh.

Also to add to Cca/Aduioa, Travis was dumb enough to say "You can't ban me when I quit!" then he quitted.

If RTB was up... ugh.
I know
He obviously has NO administration experience. Which is weird because his ID is 5k. But maybe he gave the key to his little bro and quit? Idk, But you can ban anyone just by /ban NAME ID TIME REASON

gonna have to fix some stuff obviously. i apologise for the issues

Wait how is that new?
/who



By the way, thanks for inspiring me to continue with the mod. I'll add the right-click-to-remove-disguise functionality right now added, the hunter box is complete.
wait what

you're just going to steal my whole idea and run off with it?

wait what

you're just going to steal my whole idea and run off with it?
What? The right click was suggested by jes00.

You do know GameMode_Prop_Hunt is still in development, right? You can't just "take over" and stop me from adding to it.