Code: [Select]datablock triggerData(someTriggerData){ tickPeriodMS = 100;};function someTriggerData::onEnterTrigger(%this, %trigger, %obj){ //stuff}function someTriggerData::onLeaveTrigger(%this, %trigger, %obj){ //stuff}function someTriggerData::onTickTrigger(%this, %trigger, %obj){ //stuff}new trigger(theActualTrigger){ position = "0 0 0"; rotation = "1 0 0 0"; scale = "1 1 1"; datablock = someTriggerData; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000";};if this is what you were looking for, have fun
datablock triggerData(someTriggerData){ tickPeriodMS = 100;};function someTriggerData::onEnterTrigger(%this, %trigger, %obj){ //stuff}function someTriggerData::onLeaveTrigger(%this, %trigger, %obj){ //stuff}function someTriggerData::onTickTrigger(%this, %trigger, %obj){ //stuff}new trigger(theActualTrigger){ position = "0 0 0"; rotation = "1 0 0 0"; scale = "1 1 1"; datablock = someTriggerData; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000";};
Can I ask why you need to use a trigger?
idk can u
:( ok fine may i ask?
No, :3
Aight then, we can't explain stuff to you without knowing what the hell you're doing.
gosh i was joking :s, I want it to show the persons bl_id or name when someone steps on the brick on the screen (client) ;s
use VCE?onPlayerTouch > Client > centerPrint > "<var:cl:bl_id>"
...that would be automatic.