Author Topic: Game Design Megathread  (Read 555512 times)

so this?



nothing looks really odd here either :v

That's exactly what I wanted :)

Is that Maya, you're using? If so, could please push this button and send another screenshot? That will show you what polygons are overlapping.

If nothing is overlapping, it might means it's larger than the 0, 1 space. Otherwise, I'll do a quick check and see if there's any other potential issues that might be the cause.

3DS Max
but I don't see any button like that
this is what that whole window looks like


Alright, just did a bit of research.

Remember when I said that Unreal 4 no longer needs lightmaps? THEY LIED.

What you need to do is the same thing as UDK. Unless you want to make your own light map (make a second UV channel and then separate every piece based on how they will be lit), you need to open up Unreal 4, go to your model in the content browser and double click it so it opens up the model viewer, and then you will find an option to generate a lightmap. There is a chance this won't work, but try it first.

If it doesn't work, let me know and I'll send you a few tuts for making lightmaps. Otherwise, be prepared for poor lighting on that object.

EDIT: This might be a bit clearer:

Quote
Now in the mesh editor top menu bar click the dropdown that says UV Channel 0 and change it to UV Channel 1 which should be your new UV set, you can enable UV overlay to see the difference between the 2

Save the Mesh and it should keep using the unique UV's

Link: https://forums.unrealengine.com/showthread.php?748-Error-Lightmap-UV-are-overlapping-by-40&s=0527c1f309d799545425f2e6760c66a1&p=4193&viewfull=1#post4193
« Last Edit: September 15, 2014, 06:05:51 AM by McJobless »



we all knows wats coming >:)

anywho, game i am workin on, based off an interesting creepypasta i reads:



i don't know, so don't ask why i am recreating some psuedo-3D-looking style in here, still needs a littl tunings

What you need to do is the same thing as UDK. Unless you want to make your own light map (make a second UV channel and then separate every piece based on how they will be lit), you need to open up Unreal 4, go to your model in the content browser and double click it so it opens up the model viewer, and then you will find an option to generate a lightmap. There is a chance this won't work, but try it first.
well that sorta worked. there were no lighting errors. but it just made the texture all weird


If you go back to the Mesh Editor, there should a UV button, and if you click it, it will show you what your UVs look like for the channel that's selected. Compare the UVs to your texture map, and you'll probably find that Unreal have overwritten your texture UVs and you'll now have to go and remake the texture map.

This is basically what happened when I had to make a brain for a college project in UDK; I have to entirely redo the texture UVs and the lightmap UVs by hand because UDK had trouble with 3000 polys, and then I had to redo the texture map.

Thankfully Photoshop can actually import 3D models that have at least one UV channel, so you can basically paint on it like you could a sculpture in Mudbox or ZBrush.


the animation is actually slower, my screen recorder just forgets up gifs
im making a stuffty platformer with LOVE

also fun fact: the animation library thing is called "brown town"
« Last Edit: September 16, 2014, 12:46:21 PM by pefu19 »




download the executable here (yes all those loving dlls are required for some reason)
theres a bunch of useless sprites and spritesheets in there too that i might use asp

Got an error when walking to the right:


Got an error when walking to the right:


oh forget
sorry, the executable runs some different sort of code that is, indeed, canse-sensitive
the love simulator thing is not case-sensitive and i have no idea when i have made an error and when i havent
im on my laptop in bed rn so im gonna fix it tommorow when i wake up
again, sorry for that

edit: hm, weird, on my end it doesnt show that error
are you using Windows 8?
« Last Edit: September 16, 2014, 06:38:47 PM by pefu19 »

Windows 7 Home Premium, 64-bit.

damnit, same here
ill try to see tommorow if there is actually a forgeted up field call there, it doesnt give me any error at all when i try
thanks for the bug testing tho