Author Topic: Game Design Megathread  (Read 565932 times)

[im g]http://puu.sh/o87XO/4ce3830dff.gif[/img]
this is so cute






about 3 models in i have discovered the fatal flaw to this style and it's that md2s are very inefficient

there's like 2 20-frame animations on this file and gm is choking to load a 704 kb file (which seems to be goddamn ginormous: even large torque dtses are like 50 kb or so) so there's no way

back to traditional 2d it is. and i guess also learning how to use unity, so i can eventually use this sickass style in something

don't ruin this moment
BECAUSE IF THE MOMENT WERE RUINED, THERE WOULD BE NO WAY TO UNRUIN IT. THE VERY ACT OF RUINING IS IRREVERSIBLE, THUS IT SHOULD NOT BE DONE. MOMENTS WERE NOT MADE TO BE RUINED. THAT IS THE IDEOLOGY OF ME, MMMOOJO JOJO. FOR SINCE THAT IS MY IDEOLOGY, IT IS MY CORE BELIEF THAT SINCE MOMENTS ARE NOT MEANT TO BE RUINED AND SINCE THE ACT OF RUINING CANNOT BE UNDONE, THEREFORE GOING AGAINST MY BELIEFS, MOMENTS SHOULD NOT BE RUINED. THIS IS THE PLEA OF ME, MMOOOJO JOJO. I, WHO AM A FORCE TO BE RECKONED WITH AND WILL THUS ENFORCE THE ACT OF MAKING SURE NO MOMENT IS RUINED AND SOLIDIFYING THE APPOINTMENT OF MY BELIEFS TO REALITY. IN THIS WAY, THAT I, MMMOJO JOJO, WILL MAKE SURE EVERY MOMENT GOES BY UNRUINED.

-A famous quote from Nonnel

-snip-

about 3 models in i have discovered the fatal flaw to this style and it's that md2s are very inefficient

there's like 2 20-frame animations on this file and gm is choking to load a 704 kb file (which seems to be goddamn ginormous: even large torque dtses are like 50 kb or so) so there's no way

back to traditional 2d it is. and i guess also learning how to use unity, so i can eventually use this sickass style in something
Why not use that technique where you take pictures of the 3d model's frames and turn them into sprites/pictures for 2d?

Why not use that technique where you take pictures of the 3d model's frames and turn them into sprites/pictures for 2d?
like, prerendering the graphics?

that can work, but it can take a ridiq amount of time

the point is supposed to be that it's 3d

Why not use that technique where you take pictures of the 3d model's frames and turn them into sprites/pictures for 2d?
Pre-rendering 3D frames generally isn't the way to go. Depending on how you'd use them, you'd have to keep those frames constantly loaded into memory, and it could take a few thousand to get the character from every angle and movement state (since a 3D character has more angles than a 2D character). As Bushido said, he's concerned about file-size, and rendering out frames is going to be more expensive than doing specific 2D frames. You also lose depth when you render a 3D model to a 2D image.

Pre-rendering 3D frames generally isn't the way to go. Depending on how you'd use them, you'd have to keep those frames constantly loaded into memory, and it could take a few thousand to get the character from every angle and movement state (since a 3D character has more angles than a 2D character). As Bushido said, he's concerned about file-size, and rendering out frames is going to be more expensive than doing specific 2D frames. You also lose depth when you render a 3D model to a 2D image.
dude, he means making regular 2D game sprites, from the 3D model
not making a 3D game using sprites

dude, he means making regular 2D game sprites, from the 3D model
not making a 3D game using sprites
This is what I meant.



fuuuck even having automation it still takes forever to make this god damn thac0 table

dude, he means making regular 2D game sprites, from the 3D model
Jinkazma does this to a great effect! I don't have quotes/sources of it but there's like robot sprites around that Jink's posted here and there.
« Last Edit: April 08, 2016, 12:16:40 AM by Flamecannon »