Poll

When knocked unconscious, should the "You have been knocked unconsciousness" be...

Chat message
4 (26.7%)
Center print
11 (73.3%)

Total Members Voted: 15

Author Topic: Punching + Unconsciousness [Poll Ended - See Pg 2]  (Read 4556 times)

Can you still hit unconscious players with the punch item/weapons?
No, the player is locked while unconscious.

Will this be as glitchy as MARBLE's sleep add-on? with the random invisible shapes and floating text?
No, this was taken care of, and the cycle works fine.

Also you should make something like beating up people, which makes the attacker sit/stand/something on the unconscious player and continuously punches and damages them until they die
I'm currently thinking of unique and realistic ways to be killed while unconscious. However, right now I'm focusing on debugging and releasing the punch weapon.

or they wouldn't be unconscious and could fight against beating up

like rape mod but more subtlet

anyway this stuffs cool
Responces are in bold. My main focus was making sure the cycle was not glitchy, and useable.

is blinding done by my method?
Currently, yes. However I'm changing it soon.

Alright, I just locked the poll, and it seems the "You have been knocked unconscious" message will be changed to Center Print.

Thanks for the feedback everyone, and thanks to Lugnut for the suggestion.

i take it the functionality behind this is based on bushido`s super murder mystery idea; once your player takes more than 100 dmg they are rendered unconscious with a +2 hp gain per second, (50 seconds later they`ll be fine) but if their hp falls below 200 then they die permanently (dun dun dun), also a delay between unconsciousness requirements should be considered (player becomes unconscious, regains conscious, becomes unconscious again, regains unconsciousness) a 5 min cooldown would be nice

i take it the functionality behind this is based on bushido`s super murder mystery idea; once your player takes more than 100 dmg they are rendered unconscious with a +2 hp gain per second, (50 seconds later they`ll be fine) but if their hp falls below 200 then they die permanently (dun dun dun), also a delay between unconsciousness requirements should be considered (player becomes unconscious, regains conscious, becomes unconscious again, regains unconsciousness) a 5 min cooldown would be nice
or, instead, if the player has been knocked unconcious lately, the next time he gets knocked unconcious he just dies?
Again, kind of like Super Murder Mystery.
It can also be *knocked unconcious* *wake up* *wait 5 minutes* *gets knocked out again* *wake up because last KO was long ago*
« Last Edit: November 15, 2013, 01:07:21 PM by Crystalwarrior »