i take it the functionality behind this is based on bushido`s super murder mystery idea; once your player takes more than 100 dmg they are rendered unconscious with a +2 hp gain per second, (50 seconds later they`ll be fine) but if their hp falls below 200 then they die permanently (dun dun dun), also a delay between unconsciousness requirements should be considered (player becomes unconscious, regains conscious, becomes unconscious again, regains unconsciousness) a 5 min cooldown would be nice