Make the material names "blank" (lightest), "black25" (slightly dark), "black50" (half brightness) and "black75" (very dark) so it can be recoloured by "colorShiftColor" and then post the DTS file after exporting it.
Would you please elaborate?
Transparent textures on a model allow it to be recoloured by the ColorShiftColor when making a script. The Gun, Destructo Gun, Multitool and other such things all use the same model - changing the color shift makes it different.
To reduce downloading from every addon maker including their own partially transparent textures with their mods, Badspot included several "default" ones. In the Add-Ons/Shapes folder there are several .png, 24x24 (I think) of black made transparent to a certain degree - blank is 0 alpha, 25 is 25% or 64 alpha, etc. The 'darker' (more alpha) it is, the darker it will be in-game when coloured. For instance, in Kaje's Stunt Buggy, different materials are used to allow the seats to be lighter than the rest but still change color slightly when painted.
Making the handle black25 and the rest of the model blank, then changing the colorshift to a tan color makes the handle appear brown, and allows the model to be used more easily by other add-on makers. (Say, a Police Baton rather than a baseball bat by changing the color to a dark blue)
Warning - while you were typing 3 new replies have been posted. You may wish to review your post.ejectPoint is only needed for guns which have a gun shell being ejected.