Author Topic: Laser Designated Artillery NOW WITH ARTILLERY BEACONS (Update 11/26/13)  (Read 11959 times)

Does the color of the howitzer depend on the bricks color?

I'm still trying to figure out how to make the howitzers paintable/change color. I'll release the next version as soon as I get that working.

Alright, I've managed to make the howitzers paintable and spawn from a brick.

I also added a new command "/ceasefire" which will immediately stop any howitzer from firing additional shells.

http://www.mediafire.com/download/ww11d1d9azrq4fk/Weapon_LaserDesignator(2).zip

Also, you might be wondering why the file size decreased from 400kb to 7kb. Well, I decided to remove the old artillery bricks entirely. Therefore, you must have Gravity Cat's Howitzers installed or else this add-on would be useless.

I'll update the op later.


Uploading a video of this now:
http://www.youtube.com/watch?v=Op4QUgN5isI
Just give it 5 mins.
beautiful
EDIT: Ok now we just need a model for the laser designator

Uploading a video of this now:
http://www.youtube.com/watch?v=Op4QUgN5isI
Just give it 5 mins.

Well, beggars can't be choosers...

I'll put that on the main post now.

Well, you showed its power but nothing about its entire point- its accuracy.

Well, you showed its power but nothing about its entire point- its accuracy.
It was supposed to be just a bit funny.
I could make more serious video later.

Can you make it so right clicking with the laser designator inputs a pre-set command instead of needing to type that tedious long command?

Can you make it so right clicking with the laser designator inputs a pre-set command instead of needing to type that tedious long command?

So you want right-click to make the artillery fire automatically at the target? I guess I can do that by setting default values.

In the mean time, you could press the up button while chatting to repeat a chat message so you don't have to re-type the fire command.
« Last Edit: November 24, 2013, 04:43:24 PM by mr. block »

UPDATE!!!

Now you can set RTB preferences, set ammo types, and use Artillery Beacons! Check the OP for more details.

Can the artillery be destroyed without causing issues?

So you want right-click to make the artillery fire automatically at the target? I guess I can do that by setting default values.

In the mean time, you could press the up button while chatting to repeat a chat message so you don't have to re-type the fire command.
I'll probably end up scripting some schedules, as I want them routinely firing for ambient effect or as obstacles.


if you want a model ask khain (h&k guns modeler)
he's good and he might be up to the task.

For me, I designate a target and type /fire, and then I can choose between firing with the muzzle horizontal (Very limited range), or the muzzle facing upwards where it fires and then the projectiles just fall right down onto it. Any idea what the problem is?