Author Topic: Laser Designated Artillery NOW WITH ARTILLERY BEACONS (Update 11/26/13)  (Read 11966 times)

its not a problem you just need to set the spread

Wait so it's normal for the default barrage to either not make it close to the target or not make it to the target at all if I don't set the spread? Well... Alright.

For me, I designate a target and type /fire, and then I can choose between firing with the muzzle horizontal (Very limited range), or the muzzle facing upwards where it fires and then the projectiles just fall right down onto it. Any idea what the problem is?

I'm not sure what you're talking about, but if the shells are not hitting the target, then either the spread is set too high or the target is out of range.

For example, if you set the fire mode to have a fixed vertical velocity of 10 and try and designate a target that's like 100 units above the howitzer, then the gun would just "give up" and fire at 0 velocity.

If it's really a problem, just show me a picture so I can help you more.

I'm not sure what you're talking about, but if the shells are not hitting the target, then either the spread is set too high or the target is out of range.

For example, if you set the fire mode to have a fixed vertical velocity of 10 and try and designate a target that's like 100 units above the howitzer, then the gun would just "give up" and fire at 0 velocity.

If it's really a problem, just show me a picture so I can help you more.
How do I change the velocity at which it fires? (If the problem isn't that, I think it might be that with Strato's F-18, things stop when they go above their top speed. It might be that the shell is firing, then just stopping instantly.)

How do I change the velocity at which it fires? (If the problem isn't that, I think it might be that with Strato's F-18, things stop when they go above their top speed. It might be that the shell is firing, then just stopping instantly.)

If you have RTB, then you can go to server preferences (accessed from the admin menu) and mess around with the values.

If you don't have RTB, then you could type "/firemode <type> <value>" in chat where <type> is from 1-4 and <value> is the value associated with the type.

For example, if you want the howitzers to fire with a fixed vertical velocity of 50, then you should type "/firemode 1 50". If you want the howitzers to fire with a fixed angle of 45 degrees, then you should type "/firemode 2 45". The howitzers should automatically re-aim after you type that in.

Any updates to be released?

they should be somewhat innacurate imo

Any updates to be released?
If there was an update he would say so

I fixed the problem with the shells falling straight back to the ground, but now I have a new problem. The howitzer faces directly away from where I want it to shoot, then fires straight up where the shells explode in the air.
It happens with all fire modes.

Fire mode value: 109775243260145006
Barrage # of shells: 10
Barrage: Time between shots: 2000
Barrage: Time Variance: 200
Barrage: Spread: 0.0015

Fire mode value: 109775243260145006

I'm pretty sure that the fire mode value should never even be near this high, considering the fire mode value determines the angle of the howitzer or the velocity of the projectiles, which both should really never be pass 90 for the angle and 200 for the projectile velocities.

I'm pretty sure that the fire mode value should never even be near this high, considering the fire mode value determines the angle of the howitzer or the velocity of the projectiles, which both should really never be pass 90 for the angle and 200 for the projectile velocities.
Lol that's how it was when I started the server. What should I set it at?

Also, does this require the person who wants to use the howitzer to have spawned the howitzer himself or herself, or can I spawn some in a minigame that anyone can fire from?

Edit: I got the mod to work and it's epic. I launched 15 toxic shells with a .0005 spread and toon out a town. =P
« Last Edit: January 21, 2014, 11:36:08 PM by Who Cares99 »

I would suggest/request an RTB pref to make it ONLY use the artillery beacon.
You can prevent players from getting a weapon, but you can't prevent them from typing /fire at random times.

I would suggest/request an RTB pref to make it ONLY use the artillery beacon.
You can prevent players from getting a weapon, but you can't prevent them from typing /fire at random times.
I think he should make a smoke granade signal it

I think he should make a smoke granade signal it
In case you weren't aware, the artillery beacon is basically a smoke grenade. Red smoke comes up from it.