Author Topic: Colorset_Natura (Terrain-based/natural colorset!)  (Read 2907 times)



Okay, I'm sure you're just staring at me like "What? Why would you do this organization?"

Well, I used an HCL color picker, meaning the colors more closely adhere to human vision. They're also great for terrain builds ;).




(Sand in this picture is from an old version with a different pale color.)

Download

(hurdur fixed download)
« Last Edit: November 25, 2013, 07:52:23 PM by TristanLuigi »

that ain't bad

gj

download link goes to an image.




it's 2 circles of stuffty modeling

lol
It's a picture of one of my old add-ons that was in my MediaFire folder. Meant to copy the link to the colorset :P

I really like it.  It's very calming.

not enough sandy colors

Everything looks over saturated in yellow.
What is this? A filming in Mexico?

Everything looks over saturated in yellow.
What is this? A filming in Mexico?

Right, very yellow.
not enough sandy colors
True, maybe I'll replace some of the transparents. I have a feeling the darker ones aren't very useful. In fact, if there's any colors you'd like to see added, mention them now.

How does this look? I added some brighter colors for fruits and flowers, as well as two sands and an ice/snow color.
« Last Edit: November 26, 2013, 01:57:49 AM by TristanLuigi »

Brownscale seems overly orange and incomplete.

I think what Mr.Nobody means is the colors are too bright. Yellow would make those colors a little lighter.

Brownscale seems overly orange and incomplete.
There are pretty much two columns of brownscale, as well as the sand colors in the next version that nobody commented on.

IMO, you should change one of the colors in the trans grayscale to pure black, or near pure black and put it at the bottom.

Like 0 0 0 255 or 10 10 10 255.

IMO, you should change one of the colors in the trans grayscale to pure black, or near pure black and put it at the bottom.

Like 0 0 0 255 or 10 10 10 255.
Okay, I can do that. It'll cause the completely transparent one to be forced at the bottom making it uneven though :c.