Author Topic: Incursion - Fantasy text adventure  (Read 914 times)

-=About/Info=-
Incursion is a text adventure set in a continent called Dweroth. The continent is made up of 12 states/provinces.
Each of these is yours to explore at your choosing.

The visuals are similar in vain to HellMOO or Wayfar 1444.

-=Rules=-
• No powergaming
• While there is magic, don't cast any crazy apocalypse spells
• If the character dies, a new one will be created or you can go to a previous event of that character.
• There is no set storyline, this is entirely of your choosing.

-=A summary of previous events=-
The empire of Dweroth is in tatters after rebellion occurs. The provinces and cities are divided between the three factions as war rages. Poverty and famine is rampant, and there is no united empire to bring it together.

-=Current player inventory=-
Lockpick(1)

-=Symbols=-
  • - chest
[E] - enemy
[P] - player
[|] - door
[T] - item
[N] - person

-=Combat System=-

The combat system isn't turn based. How it work is say, we see an enemy

[E]


[P]

What you would do is tell me how to adress the or npc, and then I will do that and have the enemy react based on what it is.
So say you tell me to swing a sword at it.

[E] The troll swings a fist at you, and you block, losing 5 HP.
[P] You swing a sword at the enemy, doing 20 damage.

So then you would lose health and the enemy would lose health.

-=The Adventure=-

-You wake up feeling dreary and tired. You look at your surrounding, you appear to be in a prison.
-You hear people talking from the end of the hall, and you get up from your bed, wanting some answers on to where you are.

Prison Cell, Dweroth Empire Prison in Ikashold


What do you do?



« Last Edit: November 26, 2013, 11:03:06 PM by Gsterman »


pick up the item
You found a lock pick!
You here the shuffling of feet and more talking occurs
-Go get the prisoner, he has awaited his death long enough.
-But sir, we don't have any records on hi-
-Go. Get. The. Prisoner.
-Y-yes sir!

I'll update tommorow

Wait a few minutes, if nothing happens, picklock the door.

Wait a few minutes, if nothing happens, picklock the door.
You wait, and in about 2 minutes a guard comes to your door.
- Come with me, prisoner, its time.
Thoughts whirl around in your head. Where are you? Who is this person? Time for what?
- I said come with me!
What do you do?

what a handicap, telling someone to come with him when he's behind locked cell doors