Author Topic: How do i make mods i edit mods ingame?  (Read 815 times)

If theres no way idrc but im tired of having to reset the game every time i edit something in my script. Is there any way to reset it so the mod will work, without leaving the game?

Code: [Select]
Exec("pathname"); in the console.

Here's a better example

First, hit the Tilda key (~), then type exec("add-ons/Weapon_Gun.cs");

But first, you must get rid of the gun from your inventory (By hitting Ctrl and W) and delete all the brick that have the gun on it by using the hammer or the wand, or by clearing all the bricks

Wait with or without the parenthasies? nvm ill figure it out myself.
« Last Edit: November 06, 2007, 11:00:02 PM by tommybricksetti »

Here's a better example

First, hit the Tilda key (~), then type exec("add-ons/Weapon_Gun.cs");

But first, you must get rid of the gun from your inventory (By hitting Ctrl and W) and delete all the brick that have the gun on it by using the hammer or the wand, or by clearing all the bricks
Legodude, you only have to do that if you are deleting datablocks, which you only have to do if you are creating new bricks. (brick2x2bprintdata.delete();exec("Add-ons/bricks/brick_prints.cs");BSD_Loadbricks();)