Yeah so Shouldn't have gotten your hopes up. While I am soon leaving my current occupation fixing computers to join the much less lucrative career of
breaking them making games for them, they are squeezing in more hours while they are looking for my replacement leading to less time atm for doing this.
Progress is being had but with stupid bugs like all the resource blocks sharing the same pool of juice there is not much releasable. Getting there though.

Edit because Ididnt want to bump the thread until Ihad something noteworthy:
Getting there indeed. Only two more workdays until this becoomes my full time thing, and with minor bugs in players not spawning and bot randomly becoming unresponsive there is going to be a release soon. That's all Iwill say though since it seems every time Igive a date something happens to set me back weeks. And so no one is surprised, this first version is going to suck. :D
edit again
so its been a week and i have done nothing. i needed a break. but breaks over and im going full steam
in the past two days i got more done than the past three months of working on this thing. there were lots of issues that i was like fine ill scrap everything one last time. but now things are much better organized. teams are teaming and buildings are buildinging and much more. its tricky programming everything so general case but it will be worth it when youll be able to define your entire gamemode in one easy to edit ruleset.cs file. datablocks are finicky as they dont like being added in real time but whatevs.
my first version is mainly me trying to get the system to work. players will be given command items and have to walk around the battle field giving orders. the second release will be tto change the camera and make it more rtsy (anyone who knows easily how to do this please share to save me the work) and the main final release will be getting the plugin support fully going. one step at a time though.