and have a fairly low limit for no apparent reason.
It's not like octs grow on trees, dam it!
Like that totally helps....
Lol two versions off the same image
So how do they work now? All I know is they use an octree and have a fairly low limit for no apparent reason.
This is because the client can only ghost a certain number of objects. Add more bricks (using the current ghosting system), and clients won't be able to see everything.
I think it's 18 bits for ghost IDs for now. 2^18 = 262,144 ghosts (6,144 buffer space because bricks are limited to 256,000)