Author Topic: Client-Sided Artillery Calculator (New GUI version by Visolator)  (Read 8336 times)


Updated my version, when you click on the button, it now copies the final vector and puts on the clipboard.

Edit: Now echoes into the console as well.

In the next version, it will use a drag option (If the projectile does have gravity drag).
« Last Edit: December 15, 2013, 06:53:50 PM by Advanced Bot »

In the next version, it will use a drag option (If the projectile does have gravity drag).

What is this "gravity drag" you are talking about?

What is this "gravity drag" you are talking about?
An example would be like the spear, it has gravity, so the projectile falls.

The gun has no gravity, no it just goes straight. (Which you would put 0 in the drag)

An example would be like the spear, it has gravity, so the projectile falls.

The gun has no gravity, no it just goes straight. (Which you would put 0 in the drag)

I think you are talking about gravity mod. I already incorporated gravity mod into this add-on. Why do you think there was an argument labeled "gm"?

I think you are talking about gravity mod. I already incorporated gravity mod into this add-on. Why do you think there was an argument labeled "gm"?
too bad you can't get gravity mod client sided :/

too bad you can't get gravity mod client sided :/

Well actually, the gravity mod for most ballistic projectiles is 1.0. If not, then you can just check the add-on file associated with the projectile to get it.
« Last Edit: December 16, 2013, 03:43:46 AM by mr. block »


that GUI is gross
How so? Other than the text edit controls (I could agree too)

I would have to agree the gui is kinda yuck, you can get rid of that extra space
put GM and VS to the left side of the text box line the text boxes up so they aren't floating in space randomly

nice addon! very uesfull

Thank you for making this. If I used the old one, I'd blow my head off trying to put the commands in.

nevermind.
Also, can you make it point the players cursor at the correct position instead of having to use a brick to do so? And maybe make it able to find the end and start position from far away, like you mouse over it and click and it sets the position?
« Last Edit: December 22, 2013, 03:07:50 PM by xSetrox »

And maybe, instead of copying and pasting the coordinates, you can add an input button?