I posted this in Modification help but that board is just dead and no one goes there.
I've ran into a problem while trying to add a transparent colored glass texture to a holographic sight on a weapon I made.
I use milkshape when modeling and when I export, I make sure to set the materials to translucent and additive. Additive makes it glow annoyingly (as seen below)

The glare completely makes it impossible to see it, but when I look in another direction, this happens:

I also tried not flatshading the glass and the result was this: (I already know the result from exporting using dts plus with non flatshaded parts, this was just an experiment.) BTW this was done on a textured block. It was originally colored blue but I dont know HOW it ended up being colored white on one side and red on the other.

and

I also tried turing off docolorshift and setting it to false, but that did nothing.
I also tried setting the LOD of the model's glass to different numbers, including 1, 35, and 85. anything other than 100 makes the glass COMPLETELY INVISIBLE.
Is there a way to fix this?