Author Topic: I See Blockland Is On Steam, And A New Developer?  (Read 5502 times)

I feel like you suck at paying attention if people who have been playing for the same amount of time can figure out who kompressor is since he posted the shader update thread.

Because an FOV of 90 is the bare minimum for playing a game in first-person without having it look like you're trying to play through a pair of binoculars.

You are wrong. I generally find 60 the mininum and 90 the maximum. Anything above 80 gets weird distortions.



Also, the down side of high fov is that everything becomes farther away so it is hard to see targets.

You are wrong. I generally find 60 the mininum and 90 the maximum. Anything above 80 gets weird distortions.
most of the time playing games on the PC with less than around 80 FOV makes people sick

for consoles 60 works fine, but not for most pc gamers. most terrible console ports have FOV locked to 60 or 65 and it's terrible

minecraft defaults at a low FOV and it makes me nauseous
« Last Edit: December 20, 2013, 06:37:40 PM by otto-san »

Aside from the octotree, didn't kompressor also help a lot with shadows and shaders?

He came back for a little bit once he made that announcement, and was around to answer tons of questions regarding them. I'm pretty sure he himself said him and Badspot had been working on them together for a bit.

Also, the down side of high fov is that everything becomes farther away so it is hard to see targets.
The upside (which outweighs) is that you can see more targets.

Also, if you've been here since 2009, you have no excuse not to know who kompressor is.

You are wrong. I generally find 60 the mininum and 90 the maximum. Anything above 80 gets weird distortions.

did you grow up playing stuffty console shooters or something?

did you grow up playing stuffty console shooters or something?

No he just has a 4:3 monitor

Why Is The Title Typed Like This?

Why Is The Title Typed Like This?

Because it's a title. Titles are supposed to be.

Aside from a few of those words. Like "A".

Heres an easy one: (and if it's already implemented, then there are other areas that need SERIOUS optimization)
When bricks of same properties (such as color) are stacked on each other (as long as they are attached), should be shaded (and rendered in general if you want) as a single brick of whatever size/shape it is.

How about we update OpenGL to remove that other limitation? Also I see that CryEngine and some other engines can shade much more efficiently than block land.
that's a handicapped idea. If that were true I would never be able to make a brick wall

that's a handicapped idea. If that were true I would never be able to make a brick wall
use a print of a brick wall

the new one being a guy named Ben Garney. What happened during my absence in blockland?
Yeah, I think that's Kompressor...been in the credits forever