Author Topic: Pong modification help.  (Read 754 times)

I'm trying to make a pong projectile, that's red, but I have a problem.
The actual pong projectile is still white, even though I changed it to red, and I'm not sure what I did wrong. The light and trails and explosions from it are red, but the actual projectile is not.

The code.

I also changed the "square" and "white" pictures to a red color:

Update:
The light that's supposed to come off the pongs don't appear.

Apparently, I have to change the model itself, as that handles textures.
I have no idea how to edit .dts shapes.
At all.

Apparently, I have to change the model itself, as that handles textures.
I have no idea how to edit .dts shapes.
At all.
Nope. In your folder that has the .dts, just change make white.png red(not the name, don't change the name).

Nope. In your folder that has the .dts, just change make white.png red(not the name, don't change the name).
Yes, but I have another pong, which is blue.
I could put them into separate add-ons though. I going to try that now.

I still need to fix the light.

Yes, but I have another pong, which is blue.
I could put them into separate add-ons though. I going to try that now.
Ok. Just make the color of the png file transparent and use color shift.

Ok. Just make the color of the png file transparent and use color shift.
Putting them into separate add-ons worked.

Also, how would I fix the light?

Also, how would I fix the light?
Try changing lightColor in pongRedProjectile and lightStartColor in pongRedExplosion.