Author Topic: dts texture coordinates aren't correct?  (Read 723 times)

I've got a model that I'm trying to turn into a playertype. I can get the model in just fine, but the texture's screwed up.

^^what the model is supposed to look like, UVs/texture coordinates are fine. It's a character of mine for my server, mainly.


^^how the model looks in-game.

I'm using the Milkshape dts exporter. Any ideas?

It's not exporting correctly then. UV textures work fine in Blockland. Try Blender?

dear god this is scary...  if you are using milkshape, did you convert this into cubic with the "tile texture mapper" tool? (it dosent look like you did) but if you did you will need to use the texture coordinate editor window to move them back into place... oh yea and make sure you included them into the archive lol... 

 you might as well move them around in the coordinate editor and re export it anyhow, just to be sure