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Author Topic: Need some suggestions for my Nuclear Attack Simulator  (Read 491 times)

so yeah, I'm building a nuclear attack simulator out of beta city.
An atomic bomb is going to drop, the explosion is going to be huge, and then the radiation will spread throughout the city, slowly killing off the population, but surviving IS possible.
However, I need some suggestions to boost up gameplay.
Anyone have any?
So far I an using zonebricks for the radiation, and making it so that indoors will do half as damage as outside will do
For the explosion I am using the mini-nuke explosion
I am looping my own alarm sounds
I am making everything automatic.
Alarm sounds so far: The Nuclear Alarm sound, and the EAS sound (that sound on the tv that goes beep!beep!beep! BOOOOOOOOOOOOOP"
I want people to be able to SURVIVE, so don't suggest the tactical nuke mod, please.
Also, how would I make it so that I don't get the "too many events at once" error?

bunkers

medkits

lead suits


try spreading out the events in a way so instead of 50 event happening, 25 events happen, then another 25

a mini nuke isnt exactly an atomic bomb

a mini nuke isnt exactly an atomic bomb
besides
atomic bombs can burn whole buildings if someone isn't careful

Try changing the schedules limit in the advanced options when creating a server (or singleplayer game) to 1000 to fix the too-many-at-once error.
« Last Edit: December 22, 2013, 12:07:00 PM by TheArmyGuy »

 Terrorists, Swat, Survivors, Vehicles, Mutants, Bosses, Hard to escape win route.

Something's wrong with my loop.
It is mono but it detects it as stereo.
Please help.
https://hostr.co/NH773nsVECDX

bunkers

medkits

lead suits


try spreading out the events in a way so instead of 50 event happening, 25 events happen, then another 25

Just increase your event quota.