Author Topic: why did badspot make the doors load a default toggle event  (Read 1977 times)

If I have a normal default door and event it as such:

onActivate->Self->playSound [wrenchMiss.wav]
onActivate->Client->CenterPrint [This door is locked.] [3]

When I load it I get:

onActivate->Self->door [toggle]
onActivate->Self->playSound [wrenchMiss.wav]
onActivate->Client->CenterPrint [This door is locked.] [3]

Come on. If I wanted it to be there, it'd be there. Now I've got like 10 doors I gotta remove this from.
If people happen to load/save with out events then isn't that their fault?

just uncheck the event you dont want

just uncheck the event you dont want

well, I experience this. when I removed the events and it comes back when I reload it or worse, keep loading them every time you build something and save it, leave and come back and load it.

just uncheck the event you dont want

A few loads later:

onActivate->Self->door [toggle]

onActivate->Self->door [toggle]
onActivate->Self->door [toggle]
onActivate->Self->door [toggle]
onActivate->Self->door [toggle]
onActivate->Self->door [toggle]
onActivate->Self->door [toggle]
onActivate->Self->door [toggle]

onActivate->Self->playSound [wrenchMiss.wav]
onActivate->Client->CenterPrint [This door is locked.] [3]


Besides, I still gotta do this stuff for 10 bricks + each time I load the server.

A few loads later:
onActivate->Self->door [toggle]
onActivate->Self->door [toggle]
onActivate->Self->door [toggle]
onActivate->Self->door [toggle]
onActivate->Self->door [toggle]
onActivate->Self->door [toggle]
onActivate->Self->door [toggle]
onActivate->Self->door [toggle]

onActivate->Self->playSound [wrenchMiss.wav]
onActivate->Client->CenterPrint [This door is locked.] [3]

um. I'm pretty sure that isn't how it works. every time the bricks are loaded it just replaces what was there with the default events for it

um. I'm pretty sure that isn't how it works. every time the bricks are loaded it just replaces what was there with the default events for it

I swear to god I didn't touch this doors events. Literally just placed it, saved it, loaded it, saved it, etc.

Unless a server mod like duplicator or something forgets with events loading, I have no idea why it does this.

i didnt understand any of this
then again, im not good at events.


I swear to god I didn't touch this doors events. Literally just placed it, saved it, loaded it, saved it, etc.

Unless a server mod like duplicator or something forgets with events loading, I have no idea why it does this.
Blame it on Bieber


This doesn't happen to me.

Are you packaging any event related/brick loading related things? Try it with only default add-ons.

This doesn't happen to me.
same here.
it is probably one of your add-ons.
nearly all the doors on SPO castle have the event removed and when re-loaded they dont gain the event back.

I've been unable to replicate this.

Are you packaging any event related/brick loading related things? Try it with only default add-ons.
My first guess is duplicator for some reason.
I'll have to check my add-ons later.

My first guess is duplicator for some reason.
I'll have to check my add-ons later.
if theres anything wrong with your game out of the ordinary dont just go blame badspot. 99% of the time its your fault.