Author Topic: UPDATED: Score Pickups v2 (Beta) (Pending for approval in RTB)  (Read 11864 times)

I will delete and lock this topic once the addon is approved for RTB

It's been a long time since I released an addon for Blockland.

Presenting
Score Pickups!

This addon features several pickups that add to your score!



Features:
- Standard score pickups and varying score pickups
- Cheesy score pickup sound
- A nice indicator of how much score you acquired
- A useful onScorePickup trigger event.
- The pickups rotate automatically!

Current Pickups:
- Copper Coin (1)
- Silver Coin (10)
- Gold Coin (100)

- Copper Coin Stack (5)
- Silver Coin Stack (50)
- Gold Coin Stack (500)

- Copper Coin Pile (100)
- Silver Coin Pile (1,000)
- Gold Coin Pile (10,000)

- Low Value Gem (Green) (250-500)
- Medium Value Gem (Cyan) (500-1,500)
- High Value Gem (Red) (2,000-5,000)
- Rare Value Gem (Yellow) (5,000 - 10,000)

More to come! Suggestions are accepted!

Bugs:
- Sometimes the onScorePickup event does not work when there are too many score pickups that are "picked up". I do not know how to fix this or if it's a limitation in the Blockland Events System.

Because of this, if you want for example to respawn the pickups, it is recommended to make the pickups just spawn independently from the brick, for example, using dropItem and spawnItem events for bots and bricks.

Either way, you can just do a tinkering with your events to fix this issue.

To-do-list:
- Add prefs for RTB (for personalized score values).
- Add Coin Bags, Treasure Chests, and More.
- Fix the too many score pickuped event bug

Update v2:
- Added a new pickup sound when you acquire 5000 points or more.
- Revised score pickup values.
- Added a shimmer and sparkle emitters on the pickups.
- Revised script a bit.
- Added a Coin Pile of 100 Coins.
- Revised the coin model and the gem model.
- Coins use lesser polys now.



If you have any requests to this addon, feel free to message me or reply in the BL Forums topic or the RTB Downloads System




Please tell me if it works or not, and if there are any bugs I didn't see. It'll really help me. Thanks! <3

« Last Edit: December 28, 2013, 05:53:17 PM by Jaydee »


looks like gravity cat's

you should make them shine/sparkle like his

looks like gravity cat's

you should make them shine/sparkle like his

That's an easy fix. I'll do it now.


Why wasn't something like this made years ago?
Ive needed this for years..

Nice work!

That's an easy fix. I'll do it now.
Can you add an option so when you kill someone they drop like 1/6 of there score in gems, with a max limit of course to prevent crashing.

Anyway, useful add-on, but add some effects, like on screenshot, please :3

Beautiful, but i'd honestly suggest making the silver coins (50) equal to 10 coins.
Right now, there are 50 copper coins per silver coin, making copper coins basically useless to pick up, and 2 silver coins per gold coin, which pretty much makes no difference in between them. If silvers were 10 each, there would be 10 copper per silver, and 10 silver per gold making a very even money distribution between coins. (And then you can run higher values at multiples of ten; 1000, 10000, etc.)


It would also be super-neat if you copied the code from the rotating items mod and apply it to these items to make the coins/gems turn in place, would look so much more arcade-y and cool. (At least only for the standing up ones)
I will delete and lock this topic once the addon is approved for RTB
also, why??!111?11?//!?
« Last Edit: December 25, 2013, 08:59:37 AM by Orion »

Add an option so dead players drop score and this will be win

Why wasn't something like this made years ago?
Ive needed this for years..

Nice work!

Exactly what I was thinking. :D It's really necessary for default, in my opinion, given that bugs were straightened out.

Can you add an option so when you kill someone they drop like 1/6 of there score in gems, with a max limit of course to prevent crashing.

Sure. I'll work on it ASAP to add an RTB Pref wherein you can customize the percent people drop when they die. I'll make some sort of "soul gem" which will have a shapename of the dropped score.

Beautiful, but i'd honestly suggest making the silver coins (50) equal to 10 coins.
Right now, there are 50 copper coins per silver coin, making copper coins basically useless to pick up, and 2 silver coins per gold coin, which pretty much makes no difference in between them. If silvers were 10 each, there would be 10 copper per silver, and 10 silver per gold making a very even money distribution between coins. (And then you can run higher values at multiples of ten; 1000, 10000, etc.)


It would also be super-neat if you copied the code from the rotating items mod and apply it to these items to make the coins/gems turn in place, would look so much more arcade-y and cool. (At least only for the standing up ones)also, why??!111?11?//!?

Alright, sure. I'll make the necessary changes next patch.

Add an option so dead players drop score and this will be win

Yes, I'm doing it now. :)

The coins are pretty detailed on the edges, you should cut down on the amount of faces on the edges, it would look much better. Other than that, this is a pretty cute little add-on you've got here.

Updated some stuff, will still do more stuff.


Update v2:
- Added a new pickup sound when you acquire 5000 points or more.
- Revised score pickup values.
- Added a shimmer and sparkle emitters on the pickups.
- Revised script a bit.
- Added a Coin Pile of 100 Coins.
- Revised the coin model and the gem model.
- Coins use lesser polys now.
« Last Edit: December 28, 2013, 05:53:00 PM by Jaydee »