Author Topic: Image doesn't seem to be visible. [Self-Fixed]  (Read 372 times)

Not sure why.

   datablock ParticleData(PerimeterShieldParticle2)
   {
      dragCoefficient      = 0;
      gravityCoefficient   = -0.0;
      inheritedVelFactor   = 0.0;
      constantAcceleration = 0.0;
      lifetimeMS           = 1000;
      lifetimeVarianceMS   = 0;
      textureName          = "./square";
      spinSpeed      = 0.0;
      spinRandomMin      = 0.0;
      spinRandomMax      = 0.0;
      colors[0]     = "1 1 1 0.4";
      colors[1]     = "1 1 1 0.2";
      colors[2]     = "1 1 1 0.2";
      colors[3]     = "1 1 1 0.0";
      sizes[0]      = 0.30;
      sizes[1]      = 0.25;
      sizes[2]      = 0.20;
      sizes[3]      = 0.15;
      windCoefficient = 0.0;
      times[0]      = 0.0;
      times[1]      = 0.33;
      times[2]      = 0.9;
      times[3]      = 1.0;
      useInvAlpha = false;
   };

   datablock ParticleEmitterData(PerimeterShieldEmitter2)
   {
      ejectionPeriodMS = 5;
      periodVarianceMS = 0;
      ejectionVelocity = 2.0;
      velocityVariance = 0.0;
      ejectionOffset   = 0.0;
      thetaMin         = 0;
      thetaMax         = 1;
      phiReferenceVel  = 0;
      phiVariance      = 360;
      overrideAdvance = false;
      particles = "PerimeterShieldParticle2";
      useEmitterColors = true;
      uiName = "";
   };
   

datablock ShapeBaseImageData(PerimeterShieldImage2 : PlayerTeleportImage)
{
   shapeFile = "base/data/shapes/empty.dts";
   emap = false;

   mountPoint = $HipSlot;
   stateName[0]            = "Ready";
   stateTransitionOnTimeout[0]      = "Check";
   stateTimeoutValue[0]         = 0.1;

   stateName[1]            = "Check";
   stateTransitionOnTimeout[1]      = "Check";
   stateWaitForTimeout[1]         = false;
   stateTimeoutValue[1]         = 0.1;
   stateEmitter[1]            = PerimeterShieldEmitter2;
   stateEmitterTime[1]         = 0.1;
   stateScript[1]            = "onCheck";
   
   firstPerson = 0;
   firstPersonParticles = 0;
};
« Last Edit: December 26, 2013, 04:48:00 PM by Advanced Bot »

Nevermind. It was the texture name.