I have a server which must load bricks via an artificial method. As such, I want to be able to create my own MainBrickgroup object when I start to load these bricks. However, if I do this, it always gets overwritten when the first client joins the server.
//Methodology:
if(!isObject(MainBrickgroup)) new SimSet(MainBrickgroup);
MainBrickgroup.add(new SimSet(Brickgroup_11239));
//The artificially created MainBrickgroup gets destroyed when someone joins the server.
Is there a way to create the MainBrickgroup object before someone joins without it then being destroyed when someone does join?