Author Topic: Tesla Roadster - A WIP Car  (Read 4126 times)

Make sure you set up shading correctly, because your BMW had some funky shading issues when used with shaders.
Yeah, I know. :( I'm actually not sure how to fix that issue at the moment, so let's just hope it doesn't act weird like that on this one.

Also, an update. Exterior is about 80-85% done now, here's a pic of the rear.


Will it have clear taillights with the rear circular ones underneath?


Will it have clear taillights with the rear circular ones underneath?


Yes, it will be modeled fairly accurately (more so on the exterior than interior, most likely).  I just haven't added the actual lights yet.


cant wait until its finished :)

The back parts come up very sharply in the back, notice how the go in just before the top in a curve.

The back parts come up very sharply in the back, notice how the go in just before the top in a curve.
Huh? Anyway, I know about everything I still need to do - as I said, only 80-85% done. However, it will still be slightly different from the real car because real life doesn't translate completely to Blockland. That is the main problem with creating real-life vehicles in Blockland.

My next vehicle won't be a real car, though, so no worries there.

I don't understand how you guys can model vehicles. I can't even model one curve. Seriously wtf.

I don't understand how you guys can model vehicles. I can't even model one curve. Seriously wtf.
those bastards use magic

those bastards use magic


They must. Wee ned dis majik, les geet et.



I've entirely given up on my vehicles for time being, since I had been using Sketchup and can't figure out how to do Milkshape efficiently, so I'm moving to Blender.

I've entirely given up on my vehicles for time being, since I had been using Sketchup and can't figure out how to do Milkshape efficiently, so I'm moving to Blender.
Good. Blender is the hardest, but by far the most rewarding once you figure it out.

those bastards use magic
Hehehe... *trollface*