Author Topic: Rapid Rocket Launcher  (Read 10143 times)

Please keep in mind that this is my very first weapon. I know, it is a very basic change from the default RL, but I have never messed with code before, so this is a new thing for me.

Got that? Good! Let's look at the weapon.

DIFFERENCES FROM DEFAULT RL:
It's Purple
Rockets are Cyan
Rocket trail is different texture
Launching sound is different
There is no delay between shots

NOTE: Holding down the mouse button with this weapon DOES NOT make it continue shooting. It fires as fast as you click.

Pictures:




Custom Kill Icons and Item icon!
<--- Killed by Direct Hit

<--- Killed by Area Of Effect


(This is purple ingame)

DOWNLOAD
« Last Edit: December 30, 2013, 08:52:11 PM by Mrmii21 »

I can get some quick pictures for you


So what we have here is a nifty, fast firing purple rocket launcher that could be much more fun to play with. It's got that demo sticky gun firing sound (I believe that is what it's called), which fits a bit better actually. It can be pretty fun to play with, and the cyan rockets are a nice touch. This isn't a bad edit for the default Rocket Launcher at all.
« Last Edit: December 30, 2013, 02:35:22 PM by Uxie² »

It has no explosion. Set delay to 0 if you want it to be really rapid, this goes slow.

It has no explosion. Set delay to 0 if you want it to be really rapid, this goes slow.

Huh? That's odd. It explodes for me.

You need to force require the default rocket launcher and remove the unused renamed datablocks.


as fast as you click.
mousefire(1); would just be the same thing as holding it down.

function rapidFire(){cancel($f);mousefire(1);schedule(30,0,mouseFire,0);$f=schedule(60,0,rapidFire);}

start: rapidFire();
stop: cancel($f);

You need to force require the default rocket launcher and remove the unused renamed datablocks.

Wasn't this already done before? The white upside down rl
Missed something in the OP

Not same thing but very similar

You need to force require the default rocket launcher and remove the unused renamed datablocks.
I don't think you need to do that anymore. It's a default add-on and you'd be stupid to not enable it. JS.

Updated the OP to show custom Kill Icons and custom Item Icon.

I think this would be better if you added a bit of a spread, or maybe a variant with some.

I don't think you need to do that anymore. It's a default add-on and you'd be stupid to not enable it. JS.
I don't enable the rocket launcher

now make it 25 times bigger and on a golden tank that can jump