I know what a normal is and I know what they should be.I mean, just look at the code I posted above and you should at least see it tries to get normals.But thanks for trying anyway. Also those are functions from the deprecated opengl 1 and 2 fixed function pipeline but i wouldn't expect anyone here to know what that meansI guess I'll just try rewriting the shaders all over again.One of the problems here is that I wrote them so long ago that I've got about as good idea about what they are as any of you do.
How did you learn to make things like that in OpenGL, ive been wanting to learn for MONTHS, if you could pls link me to good tutorials or how you learned.
http://lmgtfy.com/?q=opengl+tutorialLike really, the first result is great
Is the only issue that light power is inverse?