Author Topic: GravKarts, a speedkart varient.  (Read 3334 times)

We'd need gravity kart models for all of the existing karts.

Release it as a normal SpeedKart (Neon Kart?) and Marble's server mod will do the rest .
this.

We'd need gravity kart models for all of the existing karts.
Or we could use marbleman's script on all the karts in their current state. The new model could just be a new kart to choose from.

Release it as a normal SpeedKart (Neon Kart?) and Marble's server mod will do the rest .
I don't honestly see the point of doing that since that model was entirely intended to be a standalone gravity vehicle.

I don't honestly see the point of doing that since that model was entirely intended to be a standalone gravity vehicle.
1) Less work for you
2) Option to use it in regular SpeedKart
3) More variety in GravKart games

1) Less work for you
2) Option to use it in regular SpeedKart
3) More variety in GravKart games
And it would allow for a lot more track ideas. There could be a mix of regular speedkart and gravkart. And what happened to that hoverkart model?

The problem is, I don't even know if it is possible.

What makes you say? I really think the modding community is piss scared to test the limits of this engine.

What makes you say? I really think the modding community is piss scared to test the limits of this engine.
I got scarred because I tried to put sounds in for bot actions.
I ended up getting a constant scream of pain as the bot started spazzing out relaying the same pain sound every .001 of a second.
Loud and crashed.

And what happened to that hoverkart model?
You have to modify the gamemode and tracks to let it spawn. Add another button to the selector thing basically.

1) Less work for you
2) Option to use it in regular SpeedKart
3) More variety in GravKart games
No it was intended to be standalone, no variants, no new kart on the pack (which mostly looks like the standard kart with glowing neon parts) It was just entirely intended to be a standard vehicle, I mean let's be honest here Marble man would never release his gravity add-on on RTB and a lot of people woudn't use or even know about it, and there is a few Gravity cars out there, a kart entirely for anti gravity racing woudn't be bad, if anything, I would make a different kart to be the last SpeedKart on the pack to fit the last box on the kart selection, this one was based on the original speedkart model, with more modern shapes and neon lights, it's really not worth it as a new kart for the speedkart pack.
« Last Edit: January 07, 2014, 08:58:37 PM by Filipe »

No it was intended to be standalone, no variants, no new kart on the pack (which mostly looks like the standard kart with glowing neon parts) It was just entirely intended to be a standard vehicle, I mean let's be honest here Marble man would never release his gravity add-on on RTB and a lot of people woudn't use or even know about it, and there is a few Gravity cars out there, a kart entirely for anti gravity racing woudn't be bad, if anything, I would make a different kart to be the last SpeedKart on the pack to fit the last box on the kart selection
Please please make a kart based off the flying carpet. It would not actually fly, just appear to be hovering like how you made the hover kart. And I would love you forever if you made a second seat for each kart. You don't even need to modify the models.

Please please make a kart based off the flying carpet. It would not actually fly, just appear to be hovering like how you made the hover kart. And I would love you forever if you allowed a second seat. You don't even need to modify the models.
Well I have a DoubleKart project to make, I would rather keep a 2 seater kart for that pack, instead of adding one single 2 seater kart on a pack filled with 1 seater karts

Well I have a DoubleKart project to make, I would rather keep a 2 seater kart for that pack, instead of adding one single 2 seater kart on a pack filled with 1 seater karts
Yeah you did not notice the edit, sorry. I meant all the karts.

Yeah you did not notice the edit, sorry. I meant all the karts.
Well I want to make brand new doublekart models instead of just being lazy and slap another mountpoint on every single speedkart, I even have the idea of a bathtub and a shopping cart as doublekarts for funny races
« Last Edit: January 07, 2014, 09:07:07 PM by Filipe »

Because I totally didn't even test this out already with other gravity vehicles, scaled down to speedkart of course.
Because there totally aren't special vehicle zones that let you manipulate values and such.

There's never a workaround anything. Because its such a pain implement a small code (Which I don't have) to a vehicle.
And you know what's worse of all? The excuses behind them all.

This topic is nowhere, no one will do anything for something as simple as a loving .cs file.

I appreciate the help, and excuses because "NO YOUR NOT ALLOWED TO DO THIS" "ITS GAME BREAKING DON'T" "I'D HAVE TO ADD ANOTHER BRICK, NO"

And I totally didn't create 3 tracks in advanced for this. Maybe I should just take a professional class, get off my ass and do it myself. Then I can sit on my ass and take suggestions and actually do something, for credit and recognition. "Nice idea, we needed this" "Cool a new kart, thanks" "Opens up new opportunities for builds, nice work"