Poll

After I've completed the ARs, what is next?

SMGs!
3 (11.5%)
Pistols!
8 (30.8%)
Shotguns!
2 (7.7%)
Snipers!
5 (19.2%)
LMGs!
3 (11.5%)
Shotguns!
5 (19.2%)

Total Members Voted: 26

Author Topic: A small, and mainstream weapon pack. (HK416 and M14 Juggernaut comming soon!)  (Read 6552 times)

Ok, and 2(!!!) shotguns in question!

Ok, and 2(!!!) shotguns in question!

Wait with those, until I am thinking about making a few shotguns.

Gimme link (XM8) when it's done?
why would you want some random XM8 alone when it probably wouldn't fit in with whatever other weapons you're running lol


give the AK103 more damage come on now

How about some unique weapons?

you should make something different


why would you want some random XM8 alone when it probably wouldn't fit in with whatever other weapons you're running lol


give the AK103 more damage come on now

Nah, everything needs to be done before changes apply.

Also, I might need your help sooner or later, if you want?
Nothing big, or difficult really!

How about some unique weapons?

Like?

you should make something different

Thanks for the advice, but I'll stick with this for awhile!

czech guns pls

Read the OP, no requests until the ARs are done.
« Last Edit: January 08, 2014, 05:50:57 PM by bangbang »

depends on what that help is
i rarely ever go on my computer nowadays because of schoolwork and whatnot so ingame help or help with modeling or doing any code is improbable

Sorry for being so off topic, but I was just strolling through and I couldn't help but realize that your avatar has my super old forum name in it: "iBlox / (-Nick-)"



How long have you had that avatar and why is my name old name in it? lol

depends on what that help is
i rarely ever go on my computer nowadays because of schoolwork and whatnot so ingame help or help with modeling or doing any code is improbable

I'll tell you, when the time arrives! Thank you

Sorry for being so off topic, but I was just strolling through and I couldn't help but realize that your avatar has my super old forum name in it: "iBlox / (-Nick-)"

-snip-

How long have you had that avatar and why is my name old name in it? lol

It's alright I guess!

I've been having that one for, about 3 years I think O:

Like?
Anything that's not a normal, irl gun. We have so many as it is.

At least one crappy gun pack is made every month and they are all the same. Trying to copy Battlefield or CoD with it's realistic gun fire, muzzle flare, and projectile damage.
What comes out of this is always the same: A pack of guns that use a crappy ammo mod, that isn't well damage balanced, named after real gun in suffixes, that looks like it was taken from your average shooter game running on an N64 port.

---
If your gonna make guns, 1) don't name your guns after the 'in real life' counterpart. I don't know what the difference between an M4A1 and AK47 is, but I can tell you the difference isn't important enough to include. Just call it a "Machine Gun" and be done with it. Nobody's gonna mistake what it does.

2) Don't model your guns completely off realistic guns. Make your own stuff up, its more interesting that way. Make your shotguns shoot fire, give your pistols bayonets, do something different. I'm willing to bet we already have at least one of every gun type possible.

3) Include emitters to your projectiles. I'm sick of the "no emitter trail" projectiles that most "mainstream" gun packs have. I can't see where my bullet is going without one and it looks overall tacky. Doesn't matter if that's no how it is in real life, this is Blockland.

4) Balance damage on your weapons. Nobody wants one or a few guns in a pack that do more damage faster than the others. They usually end up in the server hosts hands just to be better than you in a DM anyways. That doesn't mean that all the weapons have to do the same amount of damage, it just means that there shouldn't be one gun that Annoying Oranges the rest. Remember, you have projectile damage, a radius damage is you wish, and reload time as factors. A gun that does a lot of damage, should fire slowly.

5) Do not include projectile arcing. It's really annoying trying to aim at somebody just to have your sniper shot fall short as you threw it. Seriously, bullets only arc after a very long time. Who came up with this in the first place??

6) Ammo. If you want your guns to have ammo, please include auto reload when your out of bullets. I can't stand guns where your firing at an enemy and you start dry firing. I don't have time to reload, your best bet at that point is to throw it away and use your alt gun.
Better yet, do away with ammo entirely. Saves you and me a headache...

7) And add headshot support. It's always a good idea to add headshot support..

All this being said, see anything that GCat makes as a template of "a bad weapon pack". That guy makes nothing but garbage.

                                                            Such long quote
      Really opinion
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Well, I see what your point is.

But the thing is, that I like realistic or semi-realistic weapons, looking like guns IRL.
I like weapons alot, and that is why I am doing this.

I mean, sure there are alot of weapon packs here and there.
But that doesn't stop anyone? We do what we can, and feel like doing.

If you don't like this or something that I am currently making, you don't ever have enter this topic and/or post again?

Thank you for your opinions anyway! I'll be thinking about this.

                                                            Such long quote
      Really opinion
                                                Very forum post
                                                                                            Wow
I agree with all of this. And to add to your #6, don't make me load a gun after adding it to my inventory/picking it up. I hate having to sit aside for 15 seconds to load my weapons before joining the fight. There's literally no point in making players do this.

I'm kind of stuck between Bushido's T+T and H&K's Weaponry. Those two have come the closest to how I like my weapons. I like both packs; they both have their strong sides, but it would be nice to have a middle ground as far as how realistic the weapons are and how they operate.

These are a good selection of weapons, kinda wished the AK-103 was the AK-12.

Also needs more L85A2, R5, and XCR.

Also, some things

Add an RtB preference for ammo support.
Add RtB preferences for sights, reloading, and headshot support.
The "generic names" are really pointless considering the amount of weapons in this pack; honestly, you can tell the gun based on it's name (AK is named Avtomat-Kalashnikov indicating that the weapon is russian, or the MP5 stands for machinpistole5 which seems german to me.) Would it be better if he put the designer's name in the gun's name? Because that would help a bit.

These are a good selection of weapons, kinda wished the AK-103 was the AK-12.

Also needs more L85A2, R5, and XCR.

Also, some things

Add an RtB preference for ammo support.
Add RtB preferences for sights, reloading, and headshot support.
The "generic names" are really pointless considering the amount of weapons in this pack; honestly, you can tell the gun based on it's name (AK is named Avtomat-Kalashnikov indicating that the weapon is russian, or the MP5 stands for machinpistole5 which seems german to me.) Would it be better if he put the designer's name in the gun's name? Because that would help a bit.

You are the reason why gun packs suck today.
Never use names like "L85A2, R5, and XCR". Not everyone knows what these are.
Including me.