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Total Members Voted: 28

Author Topic: The Animation Thread 2 - Claymation, Lego, 3D and 2D animation. Not for Pivot.  (Read 9089 times)

Lookin' good! Any estimate on a release date?

Never mind, didn't see the part about this summer.


So, my animation project is still a while off. It's not even anywhere big or impressive and yet it's still taking time :/ Sometimes I have to remind myself of how far I've gotten so far:

Single step: https://www.youtube.com/watch?v=k_hz0Kl3yyA
First walk-cycle: https://www.youtube.com/watch?v=3fJXKN0zoTk
Much better walk-cycle: https://www.youtube.com/watch?v=A_Z9OCZitxI
First run-cycle: https://www.youtube.com/watch?v=PP6dvjpfenA
First use of the new flying rig/camera track: https://www.youtube.com/watch?v=kU0bN2t_y4E

And then because I had some spare time I did this for somebody: https://www.youtube.com/watch?v=LSNMOAA956Q

I don't like minifigures since their proportions and lack of articulation don't play well with how I was taught. That said, one day when I'm actually good at anything I'd certainly like to practice some minifigure films.

I don't like minifigures since their proportions and lack of articulation don't play well with how I was taught. That said, one day when I'm actually good at anything I'd certainly like to practice some minifigure films.
I would strongly advise against this. Like them or not, minifig animations are still one of the best ways to get started with stop motion animation. If you want to practice and improve with it, I'd suggest starting there, and then once you've gotten things like lighting consistency, camera shake, and frame count/timing resolved, move on to more complex figures.

I would strongly advise against this. Like them or not, minifig animations are still one of the best ways to get started with stop motion animation. If you want to practice and improve with it, I'd suggest starting there, and then once you've gotten things like lighting consistency, camera shake, and frame count/timing resolved, move on to more complex figures.
I did an actual animation class, learning to do 2D and 3D first, before I split off to do stop-motion. By this point, I had a lot of experience involving how a normal body would move as well as using stuff like anticipation, stretching and weight etc.

Minifigures, in comparison to Bionicle/Hero Factory etc don't have that. They're extremely rigid. Unlike models with proper joints, there's not a lot of room to add character to a motion and the walk cycles are tremendously tiny which really, really bugs me.

I use shot lists and pre-drawn keyframes/animatics to plan my entire anaimation. Each also has a checklist for what each individual frame requires. I've got access to a studio so lighting is consistent and I make sure to pin all my characters that aren't attached to a rig. Camera shake is added in post, because it looks terrible when you do it manually with the camera.


I did an actual animation class, learning to do 2D and 3D first, before I split off to do stop-motion. By this point, I had a lot of experience involving how a normal body would move as well as using stuff like anticipation, stretching and weight etc.

Minifigures, in comparison to Bionicle/Hero Factory etc don't have that. They're extremely rigid. Unlike models with proper joints, there's not a lot of room to add character to a motion and the walk cycles are tremendously tiny which really, really bugs me.

I use shot lists and pre-drawn keyframes/animatics to plan my entire anaimation. Each also has a checklist for what each individual frame requires. I've got access to a studio so lighting is consistent and I make sure to pin all my characters that aren't attached to a rig. Camera shake is added in post, because it looks terrible when you do it manually with the camera.
I was just going based on what I saw. There was definitely camera movement. I get that it bugs you, I was just saying use it as practice. Learn to smooth the animations out first - the ones above are pretty choppy.

Something I made a while back. It's meant to be bad. Yet it still got over 1,000 views.
https://www.youtube.com/watch?v=euIj1bab1og

Something I made a while back. It's meant to be bad. Yet it still got over 1,000 views.
https://www.youtube.com/watch?v=euIj1bab1og
have you actually done any others that aren't a joke? (stop motion)

I was just going based on what I saw. There was definitely camera movement. I get that it bugs you, I was just saying use it as practice. Learn to smooth the animations out first - the ones above are pretty choppy.
The choppy animation is being caused by laze; me not locking the camera in place, not adding motion blur and not measuring/using my drawn keys as guides. The final product should be a lot better.

The other problem is this is an assessment. My teacher pretty much scoffed at the suggestion of using minifigures. He's a very traditional animator and he's not particularly thrilled with how minifigures move compared to something like clay.

The choppy animation is being caused by laze; me not locking the camera in place, not adding motion blur and not measuring/using my drawn keys as guides. The final product should be a lot better.

The other problem is this is an assessment. My teacher pretty much scoffed at the suggestion of using minifigures. He's a very traditional animator and he's not particularly thrilled with how minifigures move compared to something like clay.
Well, if that's what you want to do, then that's fine. I was just trying to suggest something that would offer you good practice, based on what you showed me.

have you actually done any others that aren't a joke? (stop motion)
Not really. I know how to animate but I do not have any ideas (or lots of legos).


Working on a Flash animation guys, I'll post it here when I finish it. ;)