Author Topic: Projectile Colors  (Read 651 times)

For the emitters on the projectiles, is there a way to change the color without trying to make more datablocks using a function?
« Last Edit: January 16, 2014, 05:49:55 PM by Advanced Bot »

I don't think so. The default paint system sorta has this problem; it uses like 8 datablocks a color when it'd be more efficient to add the functionality for images to be colored on demand instead of just by datablock, then the ability for images to color their emitters and projectiles, then finally the ability for projectiles to color their trail and explosion particles, which is what you want. I don't know how heavy of a task this would be, but it'd save hundreds of datablocks and would have applications in modding, as your request demonstrates.

It really is too bad color shifting can't be done outside of datablocks. :(

It really is too bad color shifting can't be done outside of datablocks. :(
It can be done on items, interestingly enough. It doesn't work perfectly though - it can't be set immediately after spawning it for some reason, and it only ghosts to people when it's set, so people far away or loading when it's applied won't see it.

Darn. I wish you could, it would create less datablocks.