idk if i'm getting a weird bug or if this is intentional but it seems impossible to show the cursor ingame whilst in singleplayer
i've tried using canvas.showCursor and ToggleCursor both and neither do anything
is this supposed to happen because i've never heard of this before
eughh i don't want to make another thread so soon so even though i hate doing this i'm doing a dual-question coding help topic
if it helps i promise i'll never lock this topic
I have a script making bitmap buttons on a HUD I created, and they don't appear to be working at all. The HUD is a child of newChatHud, and at one point they did work, but only on the bottom half of the button, and it only showed the _n and _d images.
Is there a minimum size for bitmap buttons to work properly? The ones I have are 10x10. This is the code creating them:
%bitmap = new GuiBitmapButtonCtrl("timelineDot_" @ %event.sid)
{
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "bottom";
position = (%epos - 5) SPC "11";
extent = "10 10";
minExtent = "10 10";
enabled = true;
visible = true;
clipToParent = true;
bitmap = $Cutscene::Root @ getField($DMIMG, %event.good + 1);
wrap = false;
lockAspectRatio = true;
alignLeft = false;
alignTop = false;
overflowImage = false;
keepCached = false;
mColor = "255 255 255 255";
mMultiply = false;
director_event = %event;
command = "echo(" @ %event @ ");";
text = " ";
};
%bitmap.setColor($DMCOLOR_[%event.type]);
directorEventSwatch.add(%bitmap);
Director_EventKeeper.eventbitmap[%event.sid] = %bitmap;