Author Topic: Weapon Shell Ejection  (Read 993 times)

How would I force a weapon to eject debris via script? Possibly two at once?

Use the setImageAmmo system and the states to make it go through two "Debris Eject" states.

Use the setImageAmmo system and the states to make it go through two "Debris Eject" states.
Oh, and I want it to eject two different types of shell, not the same one. (I'm making the deku stick snap in half.)

Have more linked states. [Ready] -> [Fire] -> [ShellA] -> [ShellB].