Poll

Should the neighbourhood be destroyed to save bricks for new content? (apartments in other areas)

Destroy the neighbourhood
Keep the neighbourhood

Author Topic: Furdle's Grand Theft Auto |RETURNS TO BLOCKLAND|  (Read 34722 times)

That's your comeback? Well i think I'm done here goodbye all and to all a good night I have a life.

User was banned for this post
lol what a bitch. good riddance.

also eta on server?

I'd love to help out somehow.
I have lovey cash models on my drive waiting to be used somewhere that you could use for GTA-esque cash money drops.

i dont think that really was a "leaving forums" post.

saying "I have a life" is pretty much saying we are all more lowly than him and he needs not waste his time here as he stated.

i dont think that really was a "leaving forums" post. but what ev. anyways furdle, when do you think the server will be back up
plus i wonder what the average number of bans per week is?
saying "I have a life" is bannable...
Bans per DAY are probably around 5-10 permas and 10-12 timed.

I'd love to help out somehow.
I have lovey cash models on my drive waiting to be used somewhere that you could use for GTA-esque cash money drops.
I'd love some help, add me on RTB (ID:713) and we can chat

For everyone asking, progress is a little slow for now, but I'm doing everything I can to speed it up.
You can volunteer to help by PMing me

I can now officially confirm that the server has improved vehicle physics!
:O
I can't believe it either lol
(More news about the improved vehicle physics to come!)

wait what

is it the thing port(?) made a while ago that teleports a car our of a wall if it glitches through?

Quite the big thing to just state without details.
Surely brings in the attention.

Okay so we've finished work on the vehicle physics...
The vehicles are more stable to the ground to start with, that means when it hits a wall it doesn't bounce in the same way.
Secondly, the sounds are way more realistic. They actually make you feel like you've crashed the car.
A vehicle is now damaged on contact with a person or object, depending on the speed it was going.

These updates are obviously a long way for the vehicle physics to be perfect, but we are trying!
And before you complain that "these are no improved vehicle physics!!1!", They are physical elements which have been improved, and they are an improvement.

you should damage the player when it hits something too hard or a plane crashes

you should damage the player when it hits something too hard or a plane crashes
When a plane crashed the plane explodes, instead of bouncing off a wall.

When a plane crashed the plane explodes, instead of bouncing off a wall.
aww yess

Well that sounds nice too, maybe not the big improvements some hoped it would be, but such expectations would be too high anyway.



This looks pretty interesting