Alright, I gave up on importing the Mac-10 to Blender for now. I decided to buckle down today since I'm sick and therefor do not have to go to work. Made from scratch, this is what I came up with. I always wanted to do a rocket launcher that would fire "missles" instead of rockets. By that I mean super fast projectile, very high damage, but almost zero blast radius, for the purpose of killing quick flying vehicles and jeeps.
I realize now that I'm done that it shares some similarities to the default rocket launcher, such as the scope and the color scheme, but I still think I got my idea across. Now, on top of hearing opinions on the design and such, I'd also like to know what to scale it to. Racer's video (the first link from a previous post) was unsure of the sizing when compared to the grid thingy. And then soon after learning that, I'm obviously gonna need to start looking into how to code it into the game... Any links or advice for that is also appreciated.
... And yes, I know, kinda looks like a crayon. But ignore that!