Author Topic: How do you Properly Create Prints for ModTer?  (Read 674 times)

I am trying to create some prints that go for the modter bricks. I put all the icons in icons and prints in prints, got my description.txt and server.cs. It doesn't load. The name of the zip file is Print_ModTer_printnamehere. It is not showing up when I try hosting. My questions are:

1. Is there a max as to how many prints I can have in the zip?
2. Do the prints have to be a certain size? I've checked the default Print_ModTer_Default.zip and many of the prints vary in size.
3. Did I not name the zip right?

the prints in the pack are 512x512. this allows for them to be printed on 64x64 cubes for good quality. if you want to keep this trend, you should make your print 512x512 as well. i don't know if this affects it (**it probably doesnt**) but it is good to check.

do you have a namecheck.txt in the folder? if you do, remove it. namechecks just make it so people without a brain can't change the name of the addon and possibly break it.

also, make sure the icon's picture dimension is at 75x75. im pretty sure it has to be 75x75. someone correct me if im wrong.

if none of this works, try running a server with it then posting your console.log.

Thumbnails are actually 64x64 pixels.

Also, it doesn't really matter what the size of your prints are, as long as it's a power of 2. (2x2, 4x4, 8x8, 16x16, 32x32, 64x64, 128x128, 256x256, 512x512)

Regardless of the size of your print, on Modular Terrain bricks, prints are repeated every 4 studs.

Hmm, all of my images are 32x32, but it didn't work. Should I make them bigger?

I fixed it. I found out that my server.cs file was still a text document. Thanks though. I'm sure this topic will help somebody in the future.