Author Topic: Cube not the correct size  (Read 1711 times)

I'm trying to make a brick that will add radiation over time and its not the correct size when I do this.

Also, sorry for the big pic.

Code: [Select]

datablock fxDTSBrickData(FRPGRadBrickData : brick4xCubeData)
{
category = "FRPG";
subCategory = "Bricks";
uiName = "Rad 4x4 Zone";

alwaysShowWireFrame = false;
isWaterBrick = true;
};


it turns out to look like this

« Last Edit: February 02, 2014, 04:36:47 PM by xXDeadwolf456Xx »


Really? I can see it. Mabey right click and go to URL or whatever it says.

Really? I can see it. Mabey right click and go to URL or whatever it says.
Error (403)
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Alright what about now
Works now.

Give us the .blb so we can see the brick's guts.

Uhg, I just put that and had no BLB. Worked last time I did it.
Should I try to just make a cube BLB?

EDIT:

This is what I mean by "Put that"

Code: [Select]

datablock fxDTSBrickData(FRPGRadBrickData : brick4xCubeData   <---- Right there!)

« Last Edit: February 02, 2014, 04:46:13 PM by xXDeadwolf456Xx »



I think you are missing this from your datablock:

brickFile = "Add-Ons/Brick_Large_Cubes/4x Cube.blb";


The reason it probably didn't work before was because the brick4xCubeData datablock wasn't created yet, so it had no parent to base off of.
That, or it doesn't take brickFile from the parent datablock (though, I believe it does).
So, if you make bricks be sure to include brickFile, else this could happen again.

The reason it probably didn't work before was because the brick4xCubeData datablock wasn't created yet, so it had no parent to base off of.
That, or it doesn't take brickFile from the parent datablock (though, I believe it does).
So, if you make bricks be sure to include brickFile, else this could happen again.
It was already fixed by this

I think you are missing this from your datablock:

brickFile = "Add-Ons/Brick_Large_Cubes/4x Cube.blb";