Author Topic: Badspot: will you keep working in Blockland?  (Read 18192 times)

Really, we can do so much more with your game if you give us more tools. The suggestions above (even the small ones) can go a long way in improving the longevity of this.

I appreciate the reassurances by the way. How much do you actually make off of this?

GUI rotation would be pretty damn neat too.

GUI rotation would be pretty damn neat too.
Let's try to keep the suggestions practical, yes?

Badspot

  • Administrator
You guys need to take a step back and look at the big picture here.  Tiny, easily worked around torque script issues don't really effect anyone at all.  

The problem is that the cool content that is already created never gets into the hands of players.  SCP containment breach, cool how do I play that?  Titanic build - cool, how do I see that?  What about that awesome castle someone made once, you know that one?  Oh that guy who made it died and took all his save files with him?  Ok.  This is the problem.  

The problem is that the cool content that is already created never gets into the hands of players.  SCP containment breach, cool how do I play that?  Titanic build - cool, how do I see that?  What about that awesome castle someone made once, you know that one?  Oh that guy who made it died and took all his save files with him?  Ok.  This is the problem.  

Yes, of course that's a problem. Since you can't do anything about that, though, why not work on some of the smaller problems that you can fix? Even just taking a couple minutes to fix some strange quirk would be greatly appreciated.


snip

yeah, i don't see very many save files being posted for public use, i think if we posted more of those that'd be cool

it'd be nice if the addon installing was a little more intuitive, for example, like, including a better help screen with updated info.

I'd love to see the Steam Workshop for BL.

I'd love to see the Steam Workshop for BL.
What exactly is workshop?

What exactly is workshop?

you can open the steam browser from in-game and "subscribe" (basically download) addons from there into the game. You may still have to restart with BL, but Gmod doesn't have to.

Basically a huge database where the community can thumbs up or down an addon and comment on it.

You guys need to take a step back and look at the big picture here.  Tiny, easily worked around torque script issues don't really effect anyone at all.  
this is what i hate. things like integer support and stuff is just annoying. it seems like in coding help, there's just a circlejerk of people creating pointless crap like esoteric interpreters, encryption crap, and 'advanced' documentation. It would be nice if the people working on crap like that would shift their attention towards making fun gamemodes and add-ons.

I'd like to see more of the stuff that I listed on page 2 implemented. things like packet size ARE a problem because people disconnect with errors because of playertypes, people lag on action heavy servers because of the bit limit. A lot of the content stuff I listed would be cool too, since you can actually see it and do stuff with it. It would increase the amount of things you can make.

You guys need to take a step back and look at the big picture here.  Tiny, easily worked around torque script issues don't really effect anyone at all.  

The problem is that the cool content that is already created never gets into the hands of players.  SCP containment breach, cool how do I play that?  Titanic build - cool, how do I see that?  What about that awesome castle someone made once, you know that one?  Oh that guy who made it died and took all his save files with him?  Ok.  This is the problem.  
I cringed so hard at the "Tiny, easily worked around torque script issues don't really effect anyone at all." Are you serious? These are things people have been begging for, for ages and you call them "Tiny easily worked around issues." Then why dont you just do it? You said it yourself these are tiny easily worked around issues. We could code so much more with the small  change of making the NULL character available in strings, and had access to better integer modification. And then we could better utilize Steam Workshop.

What if someone buy torque 3D software , who want join new project of blockland on Torque 3D engine? If they want to interesting work on new blockland with the torque 3D engine?

you can open the steam browser from in-game and "subscribe" (basically download) addons from there into the game. You may still have to restart with BL, but Gmod doesn't have to.

Basically a huge database where the community can thumbs up or down an addon and comment on it.
So its like the RTB thing

So its like the RTB thing
Pretty much, except I assume it would have saved builds on it too.