You guys need to take a step back and look at the big picture here. Tiny, easily worked around torque script issues don't really effect anyone at all.
The problem is that the cool content that is already created never gets into the hands of players. SCP containment breach, cool how do I play that? Titanic build - cool, how do I see that? What about that awesome castle someone made once, you know that one? Oh that guy who made it died and took all his save files with him? Ok. This is the problem.
As much as yes, that is a problem. And yes, people do complain about a lot of things that can be worked around.
However, there are things that we cannot do on our own without making it function like stuff. Or simply cannot do at all.
-It would be nice if we could set colors on mounted images instead of making a separate datablock for every different color.
-Along with some player-specific values. It's difficult to make some neat slowing-effect weapon when it requires changing the player's datablock, which, would break several other add-ons unless you made it specifically not break each add-on.
-Forcing clients to download an add-on for something as simple as stopping a sound on a gameconnection level is not something I wanted to do, but had to be done because there was no other way.
-A player standing on top of a moving object should move the player as well, rather than having them slide off. Doing this with torquescript workarounds makes it very shaky and difficult for players to control themselves.
-Some default source code. It makes it a lot easier to do things great if we know how they were supposed to work in the first place. Yeah, we could do this on our own, but it would take so much unnecessary time.
-Not sure if this would cause any stress on the server or something, but some more callbacks, such as player movement. It doesn't have to be constant, just, when they start/stop moving forward/left/right/back, sort of like how the triggers have callbacks.
Just some ideas.
Oh and please please please do something about corner/wall jumping.