Author Topic: Badspot: will you keep working in Blockland?  (Read 18190 times)

He has had years to think.  Should we give another decade?
Yes, if he feels like he should take another decade to think.

I am not pro-destroy the game/ignore the community 'nor am I pro-forget you Badspot.

You guys need to take a step back and look at the big picture here.  Tiny, easily worked around torque script issues don't really effect anyone at all. 

The problem is that the cool content that is already created never gets into the hands of players.  SCP containment breach, cool how do I play that?  Titanic build - cool, how do I see that?  What about that awesome castle someone made once, you know that one?  Oh that guy who made it died and took all his save files with him?  Ok.  This is the problem. 
As much as yes, that is a problem. And yes, people do complain about a lot of things that can be worked around.

However, there are things that we cannot do on our own without making it function like stuff. Or simply cannot do at all.
-It would be nice if we could set colors on mounted images instead of making a separate datablock for every different color.
-Along with some player-specific values. It's difficult to make some neat slowing-effect weapon when it requires changing the player's datablock, which, would break several other add-ons unless you made it specifically not break each add-on.
-Forcing clients to download an add-on for something as simple as stopping a sound on a gameconnection level is not something I wanted to do, but had to be done because there was no other way.
-A player standing on top of a moving object should move the player as well, rather than having them slide off. Doing this with torquescript workarounds makes it very shaky and difficult for players to control themselves.
-Some default source code. It makes it a lot easier to do things great if we know how they were supposed to work in the first place. Yeah, we could do this on our own, but it would take so much unnecessary time.
-Not sure if this would cause any stress on the server or something, but some more callbacks, such as player movement. It doesn't have to be constant, just, when they start/stop moving forward/left/right/back, sort of like how the triggers have callbacks.

Just some ideas.



Oh and please please please do something about corner/wall jumping.
« Last Edit: February 09, 2014, 07:11:10 PM by Chrono »

well with mod managment, we really really needed a save managment. so people can search keywords, download to play on, and rate stuff for popularity.
preferably official though. because players should be making content, not services that come and go and drop us back at the start each time.

badspot needs to hire some goons to do stuff. or let members do stuff for him for free. like code for the game ect.

badspot needs to hire some goons to do stuff. or let members do stuff for him for free. like code for the game ect.
So much this.

you're all complaining just because you can complain, and it's getting loving annoying. stop.

badspot does not work on his game all the time. you're saying 'ohh but badspot we want THIS and i'll kill myself if we don't have it!111!!!1!' and it's not going to do stuff. features take TIME to develop.

you're all complaining just because you can complain, and it's getting loving annoying. stop.
Everything and anything can be improved. Are you against that?

I don't hate the game. I don't hate Badspot. Why else do you think I'm still here?

I'm making suggestions to help improve the game. Any good developer would appreciate the community's word.

Everything and anything can be improved. Are you against that?
you people are acting like badspot can put new stuff in the game just by pressing a button. it's not that simple.

there are also tons of add-ons you could use to improve the game. that's what they're there for.

you people are acting like badspot can put new stuff in the game just by pressing a button. it's not that simple.
Please show me where I even implied this. Because I'm not asking for it tonight. I understand it would take time and effort.
there are also tons of add-ons you could use to improve the game. that's what they're there for.
I'm aware, If you didn't know, I've even made some of them. Take a look at the list of things I put a few posts above and explain to me how to do it as an add-on.

you people are acting like badspot can put new stuff in the game just by pressing a button. it's not that simple.
i don't think anyone's acting like that. badspot openly stated that he's not interested in this game as much as he used to be. he's had years to put in some of the changes we've been asking for. none of the stuff we've listed is new. people wanted elevator (moving platform) support since over 3 years ago. badspot probably could've coded that button in that time period lol.
there are also tons of add-ons you could use to improve the game. that's what they're there for.
there are also tons of things that can't be made with add-ons, and rely of the developer to add.
these are just some of the things.

Blockland is a great game just the way it is. I will continue to play after development is gone.

everything heed mentioned would help the game tremendously
sure, it would take a lot of time to do and willpower especially considering how badspot doesn't find development as enticing anymore but the output would be tremendous
blockland relies on mods a ton enough already so those implements would likely end up in more people wanting to mod and a larger and more diverse volume would be created in result
even things as menial sounding as increasing velocity would help a bunch

Let me help you out with that topic title.  There.

Right now the truth is that Blockland makes too much money for me to ignore it.  There are too many people expecting updates and fixes.  I've dabbled in other games but I haven't fully committed because they probably wouldn't sell as many copies as Blockland.  I can already hear the cries of "sell out!", but that's the way it is.  I don't think I have ever compromised my morals to get more sales, so you cannot shame me for success (especially while other people are shaming me for not being successful enough).

Naturally, Blockland is not as engaging for me to work on as it used to be (what were you working on 10 years ago?  Is it still entertaining for you?) - but I would still like to improve it.  I'd like to get the game to a slightly more self sustaining place, where user generated content feeds back into the game with little or no input from me.  I guess I've been saying that for years but it's still true.  I guess that means I have to make workshop go.  

Would you be able to release some pieces of source code as a reference, or some native functions (I assume the former would be better) so people could easily create new features or Add-Ons for the game?

It's weird reading this especially after playing the game for a few years and seeing it come to this, but I guess it was going to happen sooner or later. When it reaches a more stable point where you won't have to bother with it anymore, will there be a point where you'll have to shut down the Master Server? How will that work? Will people still be able to play the game and host some kind of dedicated server without having to authenticate?